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Ah, you were right about there being a small amount of overlap on that piece, but fixing that didn't change the result. It looks mostly the same after re-importing and re-baking. It got rid of the strange vertical indentations, but the discoloration, banding and pixelation are all still there. There aren't any mirrored UVs…
Hey miamagator09, thank you for the feedback :) . I agree that my models need to be more interesting both in silhouette and function. As for the modeling side of it all I think that is something that I will just have to learn over time, but I will attempt to change the forms of some of the models to give the scene a better…
I think Gauss deserves a mention here too, even if he didn't even produce a pixel of work. He did a great job of pushing the concepts just that little bit further. And, of course, lots of praise to Fred. Great organisation. Congrats to anyone who fought in this war. For those of you that didn't make it, I hope to see the…
its weird, ive been looking at this guy fro the past couple days and there was just something that kept bugging at me. today i finally figured it out, its the iron around the hoof, the bolts look a bit pixelated and blurred and b/c i know its there my eyes keep going to it. everything else is gorgeous and i can easiy see…
For 3, if you're saving the file in a non-vector format, then you're going to lose clarity, especially at small sizes. There are only so many pixels to go around. As an .ai or .eps you wouldn't technically lose any detail, but if you're scaling it down that much, the details stored in the file won't be visible without…
Pixel got you good, so I just toss a quick on at you: The background is a poor tile, and your logo has a bad tile. As an employer I wouldn't go any further because I've already seen enough. Never waste time on web site art. Let your content speak for itself. Keep your site clean and professional instead of geocities circa…
nice! thanks! I tried this out a while ago, and didn't like it because the paint area's near the sharp corners would all appear very stretched/pixellated or would not paint at all :) now i finally know how to set it to a higher falloff edge, thanks! an area i had only just painted would be ruined after rotating the camera…
hah yeah its obvious now you point this stuff out guys.I haven't done any of this kind of stuff since ps2 days thanks for the feedback, will try and improve it. oh and the reason i didn't want to use a repeating tile for the map was I was worried about the 1 pixel texture bleed. I have forgotten the best way to deal with…
As Vig mentioned, a faithful reproduction of the original. Providing a link to the original is a given...*slaps wrist*. Welcome to Polycount, we likes our dramas. Back on topic though... Seems like you have some pixel density issues...mainly the left and right wall having a low res/muddy normal. I'd also lay down a few…