Ok, now I have to step in. Blaming the game industry for piracy is like telling a rape victim it was her fault for wearing slutty clothes in a bad part of town. Yes, traditional financing and distribution models are inefficient and outdated, especially since we derived them from other industries where a single product…
Hello everybody, i'm Selcuk Bor. Current sound designer/composer for Orion. I just wanted to drop by and say my part in regards with the rumors. I won't pretend we didn't have some bad experiences with team mates prior to this. For various reasons of which I am not informed (nor should I be, it's none of my business). What…
Gather round, friends, this is a long one. It was the best of times. It was the strangest of times. It was the scammiest of times. It was the time when I started wasting a scammer's time when I had never even gotten a scam attempt from them yet. These were days of glory and confusion. Mostly confusion. We shall start at…
Quick update on my Serpent Hive Cave environment! 🐍 =) I’ve been refining the scene composition and adding new elements to strengthen the overall mood and structure, such as the spiked barricades and environmental dressing. The lighting setup you see here is still temporary, WIP lighting. I plan to make the final version…
Just to add to what Vig said, if you choose "None" that is actually the highest quality transparency value. At least it is when using Xoluil shader. I have no idea why "None" would be better than "best" but it is on my version of Max.
I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
Rima What I said was that young woman facial proportions deviations for example are more focused around lets say not "perfected by nature" if it offends you but rather just around certain genetic optimum . No massive noses , prominent cranial details . big ears , anything that would make picturing a man simpler by just…
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
Ah OK, that info helps. To export cloth animation to a game engine, I've seen people bind the cloth to a system of bones, and drive the bone animation using a cloth sim. That way the sim is baked into bone animation with vertex weights on the mesh, which is very game friendly. Might take a bit of R&D though. Check out…
August 2011 UDK Beta Upgrade Notes New Movie Capture System * Integrated Matinee and in game movie capture* Matinees can be captured to AVI via a new button on the Matinee toolbar * A running game can be captured to AVI via the console commands "StartMovieCapture" and "StopMovieCapture" Material Functions * Material…