What I personally do now is I put the base materials on the model I.E no scratches or noise and try to get great material definition and build it up from there. One example of this is this piece of artwork from Joeri Vromman. As you can see it looks pretty good with just the base materials. However he then put lots more…
thanks vrav I drew some lumps on the axehead and then used the flatten brush on them hoping it would look hard/chiselled but I guess that isnt the effect it come out with at the end, Ill have to work on my texture sculpting more. Will show the highpolys soon. The axe, horns, wood specular isnt majorly different to in that…
vrav: Sorry im talking about unreal shader stuff...if hes doing a real time environment might as well make some interesting shaders that do more blends and crap right? its not as complicated as it sounds if adam knows the material nodes. He should know what im talking about (hopefully) SHORT ANSWER: Make moss >>to dirt>>to…
Thanks for the paintover, Vrav. I found it quite helpful while tweaking the face. And killaball, that link - i appreciate it. Here's a small update. Hopefully there's a clear difference between this and my last update.
Just getting into 3d isbe quite challenging. And getting the prop modelling gig aint the easiest. Since most like it so much so they tend stick to that once they get it. To myself, its a dream gig. Just make models and get payd for it. Nowadays thats something i do for fun, then sell the modells on turbosquid for…
Initially it doesn't sound terribly complicated to me, if you're just talking about a walk through video of an environment with keyframed cameras. What will greatly affect whether or not you can complete the project is the scale of the project, IE am I doing one nicely detailed room by working on it like crazy for a solid…
@davidcruz I dont have plan to make it a real time character. On the end ill probably use it to test the new geomaps plugin for vray and see what kind of result i can get from it.
Hey man, good start! I think you have a lot of the motion looking ok but it needs more weight so it really looks like his legs are pushing his body forwards. Also, try pushing the legs so they straighten as they are reaching forwards. Have a look at the video below and take note of its posing at certain points and compare…
Thanks Vrav. I did end up talking for quite some time about topogun and the like. I also managed to get it all recorded in a similar fashion. Eventually it will all surface online. I'm too cheap to buy the vimeo plus membership or whatever so its gonna have to be in my own time as I edit it. About to post the first video…