Anandtech seems to have been impressed with the initial press presentation this week. But perhaps they are all painting the same narrative because the event was invitation only ( about 100 or so ) http://www.anandtech.com/show/8919/microsoft-reveals-the-next-generation-of-windows-10
and the next one, sadly hammers are not allowed for axe, thanks to a nisnatch between store and the actual game we did this item initially for him... however, crucnhed down and made work for chaos knight now http://steamcommunity.com/sharedfiles/filedetails/?id=155374437
The black gaps between your initial pattern are too large. Reduce them, and you can even afford for the blocks to overlap a little. Also increasing the Roundness parameter will get ride of some of the lumpyness. Like so: (Final on top, Pattern on bottom)
First Update: Initial Block out in Engine as well as 1st pass of Layered Landscape Material. Here are some quick 3DO renders for Multiple Materials used in the Layered Material. Rock01 Rock02 Sand01 Sand02 Dune Sand ZBrush HiPoly for Rocks.
oh shit, i forgot to mention that in my initial post. It is that concept. I really liked the concept and wanted to do a version of it. Going to do a low poly version later on for it and have some co-workers do a rig and animation on it :) thanks btw
Finally a little update! Progress is really slow due only being able to work on it on and off, but I'm having lots of fun with it :) The bottom image is my initial idea for the color scheme, let me know what you all think. Cheers!
OK , I really felt that this was heading in the wrong direction from what I had in my head and wanted to go back to my initial idea, here what I have come up with! Crits are more than welcome! Uploaded with ImageShack.us
youpi :-) I found how to do ! I made a mistake by selecting my initial polygon to export it to .obj file as a mesh. now I selected the new plolygon created after baking my mesh in top of the list and tadam, it works now
I too agree with konstruct's feedback. More geometry should have been spent on the large silhouette critical forms at the expense of the detailed parts on the inside. As a partial side note the design initially reminded me of Kow Yokoyama's mecha gorilla design.
That's what I thought initially as well, but the wrong/different values are the exact same, no matter which calibration you work with, I've run through a few (even using the old non-pbr preset). And this subtle change still only affects gloss.