I have worked only on UDK, CE3 and UE4 (but I can't say much about the last one unfortunetly). My 3 cents: CryEngine: 1. Very easy to get in. 2. You must be really trying to make something that will look bad in CryEngine. I mean really hard. 3. Material setup is very easy, from what I can see in newest version, the…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
For those who are interested, here is a description of my current setup. First I take my normal map into Photoshop and create two versions of it. To one I apply a Gaussian blur (8 pixels wide in my case), to the other I apply a high-pass filter (same diameter as before). This splits the normal maps into two parts, the…
<I've drank half a bottle of wood finished 15 yr Glengoyne before I typed this disclaimer> Originally I was going to explain that Daz was much more educated than I and that was able to rely on that to get into the states whereas my dumbass self only has a 1 yr HNC in information technology (yes you can laugh) to my credit.…
Puzzle meets old school beat 'em up? Sounds like the indie game i was working on not too long ago! Just make sure your core combat and puzzle gameplay bleed together to become the sum of their parts. You don't want a "slow" action game, or a "punishing" puzzle game. As for how us indie guys are doing, I'm still "surviving"…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…
Yea this can be a little awkward if you don't know what's going on. Think of it like dolphins having sex... You bump into each other, everyone has fun but no one stops swimming, everyone leaves happy. You're actually sending a signal and depending on how much time you have in your encounter you're telling the person how…
I completely agree with you there. LOTR was awesome because it took orcs, elves and hobbits (which are more or less as comedic as it gets) and put them in a serious, believable world. The "believable world" oftentimes breaks down in the Hobbit movies. One of the biggest shortcomings! LotR had a ton of musical themes that…