one question. when modeling do you start high poly then reduce the poly count to produce the low poly one? or do you start low poly then subdivide to make the high poly version? if you start high poly then go low poly what method do you use for the polycount reduction? sorry for all the questions but i am new to character…
just press on the scroll wheel and you'll probably feel it clicking. the scrollwheel is your third mouse button :P [offtopic] ow and by the way: any of you guys know how to make a two button mouse (no scrollwheel) work as a third? (like pressing ctrl+leftmousebutton or alt or whatever) in max 9? [/offtopic] i would start…
Hi, i'm encountering a problem with some media textures. Basically the texture appears white, even though in the texture thumb it appears correctly. The source is a PNG sequence, and i've already created a material like that and it's working perfectly. Anyone knows what could be the problem ? I start the media player and…
Let me start of with a quote from Murdoc [ QUOTE ] This isn't a rant, Max is fine, but modeling is a pain in the ass, it takes 3-4 steps to do one thing when it only takes 1-2 steps in XSI/Maya. [/ QUOTE ] I am trying to go back to 3Ds max again after 4 years of using Maya. I started in Max in school and I do believe it…
hey dude, cool stuff keep them comming! right now they look to clean i think. each of these textures is very '3d'. that is, pristine and without character. i think each of these need more textural detail, some of them need to be less bright.. the colors could be more vibrant and they're also fairly monotone. here's a few…
Hello, I want to start working using my 3D skills. I understand how to work with blender substance painter marmoset toolbug. The problem is that I don't quite understand where I can be useful. My portfolio looks like it's for the gaming industry, but is anyone interested in me without knowledge of the Unreal engine or at…
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
If you're sticking with stylized work, you're going in the right direction in my opinion. Make sure there are stylized studios you can apply for in your vicinity. Companies do hire competent character artists for a first job, when the job is overseas and needs relocation, that may cause complications with regards to…
In 98 I was 21 and spent a disastrous 3 months in Idaho trying to get a good band together with a guy I met in the summer before my senior year of high school. He was a very talented musician, great drummer and bassist. Around here a good drummer is the hardest thing to find. Anyways, for some odd reason he wanted to move…