Dude, it worked! Thank you very much I'm going to edit the initial post with everything you taught me in case someone google's this in the future. I don't want others to lose sleep over this.
Also, it's probably good to know that I'm relatively new to zbrush, I got the basics down but this is essential in making a deadline for a future project so feel free to speak to me like a 6 year old
2 backers = $5.50 a piece........it's gotta be pretty sad to know your own parents would only give you a lousy $5.50 to start a game company. Marty it's time to go back.....back to the future!
Very good. I am guessing it's where the two roof sections connect/intersect? It's nice to have another set of eyes point things like that out... will have to keep this technique in mind for future work.
Played FC3 and thought all the weapons in the game were done right and hadn't lacked anything. so all in all you did an excellent job, props to you and any future assignments you work on
Nice works, just they lack detail, especially the first one. Love the lightning and colors just try to make future ones more detailed if possible, that would level you up I think. Cheers!
No, but it could stand for improvement or if at least, variety. I se e mostly a style influence by Neil Blomkamp movies. Maybe it's time to push into a different type of sci fi future, like Jadorowsky or Asian aesthetics.
Try this: Customize, Preferences, Viewports, Configure Driver. Set your viewport textures to be as large as possible, and 'match bitmap size'. edit: also, in the future you should post an issue like this in Technical Talk instead.
Terrorists flew planes in to towers, now we're running under new rules. Hackers "hacking" websites for personal information, soon we'll be running under new rules. --- Just posting this here for future reference.
When I reduced the light brightness and viewed it from a different angle, the height variation was quite a bit better! aivanov - that technique does look useful though, and will certainly refer to it for future textures Screenie: Maps: