outsourced to India. Seems like they have to save money...unlike Blizz where they even have native speakers waiting at their hotlines if you're from France or Germany. Then again Origin doesn't even process payments themselves, they outsourced that too. So if you have a payment problem... well, take it to that sh** payment…
I appreciate the help and support from you guys, although I need to say that I am freshly graduated digital artist. I take 3D as my hobby, never took it professionally at school. There are tons and tons of functions I haven't discovered in Max yet. Therefore, I try to discover and solve things which I come across. You are…
Latest: Again, I dont get to spend much time working on my own stuff, so apologies for how spaced out these posts are. current update towards my character progress. I was working on the hair and trying to get a good look, created a few digital paintovers and playing around with fibermesh in zbrush. Happy with the design…
What really baffles me is why there is seemingly zero training on Turtle. Turtle is suppose to be one of the more prominent features of Maya LT and yet the only training company to even touch base on it is Digital Tutors. That one course is from a beginner's point of view and actually gives just a brief overview of the…
I'm surprised no one has mentioned Maya LT as an option yet. It's $30 a month for a license (less if you get longer plans), and if you have even the smallest amount of quality assets on a digital store, your sales should cover this easily. It has certainly been dumbed down compared to full-featured Maya (no dynamics,…
Been working on a sculpture in super sculpey the last couple of days, been a nice contrast from the usual digital stuff. Sorry for the phone quality haha This has been really fun :smile: Still needs a lot of work. Something is bugging me about the head, don't think I got the proportions of the skull quite right. Also…
If you want to get technical, Max/Maya absolutely have a purpose in the 2D animation. It's not unusual for cartoons to use 3D models as part of scenery or actual props. Or that South Park is entirely rendered with Maya (it's way cheaper to digitize the textures instead of the early seasons using real construction paper).…
Good modeling (and UV'ing) is such a fundamental part of any 3D workflow that you should definitely learn how to do it regardless of your specialisation. Building clean meshes with decent edge flow is a skill that will translate to whatever you're modeling, so learning how to model and unwrap a gun doesn't mean you can…
Deep down is randomly generated fantasy rpg for ps4 "Capcom's upcoming fantasy game Deep Down will feature randomly generated maps, monsters and weapons on PlayStation 4, it was announced during today's Sony conference in Japan." AAwwwwwwwwww YYYeeeaaaa, while playing Rogue Legacy the other day I was thinking 'It would be…
No, the tools are unfortunately not publicly available, the research however is: http://people.csail.mit.edu/sumner/research/deftransfer/Sumner2004DTF.pdf Technology that's 10 years old(the previous work that deformation transfer is based on goes back 13 years!) works extremely well, saves mountains of time, and there is…