In the meantime... I have updated my current scene to a pretty much finished state, bringing in the fog a lot closer and narrowing it's falloff to really overlay that blue colour thick. The god-rays from the DominantDirectionalLight have been amplified and the water surface has had its bloom exponent multiplied by 50.…
Not much of an update tonight, I mostly did some clean up work, as the work I did in class was not optimized for a game engine. So I reduce the number of polys here and there, and addressed some scale issues on and around the dock. I used the obligatory Scale Ninja as my point of reference (the scale Ninja will never fail…
Medusa Pro version 1.03 Released We've just released version 1.03 of Medusa Pro that adds a normal editor allowing the normals on models to be tweaked to preference. There are now editors allowing customisation and editing of individual vertex positions, normals and UV coordinates. As always updates are free. This release…
Thank you Emma! :D Got an update on that cylinder he was standing on in that last update. I was kinda following the "anything goes" for stands in character contests. Not that this is too crazy... but I meant more for tricount. I tried to make it look not so decimated... yet still very generous. I played around decimating…
Thanks for the input - that actually sparked an idea. The way I implemented this is via a Offset Transform modifier. You assign a source object (e.g. Plain axis Empty) and any location, rotation and scale offsets are applied to each bundle upon export. This way you can actually offset rotations, apply scales etc.…
Hey everyone, It is time to put an update ! I continued on my free time but there are still a lot of things to change (the metal parts again and again ^^) I have not yet finished the legs and I would have to start the hair! @jarsef --> Thanks dude for your advice and your gif ! Something bothers me, do not you think the…
You were doing great with your first thread (3d work showcase), you were adding daily updates. But then you stopped. And then you made a 2nd thread with only one post in it (eyeball), and a 3rd thread with again only a single post (pre-final wip). Those two are bound to get less replies, both because they are "1-post…
Primer for V003. https://vimeo.com/245001756 -Integrated- Separated - body, blend-shape functionality Mirror functionality Mimic functionality IK-FK Swap functionality -Progress- -UI needs improvement Convert to pyside2 to allow for Maya2016+ to use UI -Any animator suggestions -Recommendations of animation layout Updates…
Now a little update, just a camera view study to see if the colors and values works. Jager I tried tha metal but it doesn's look so good :C, but thank you for your feedback! Baac320 I chose the 3. The 2º design is cool, but think the 3 looks better with a lumberjack axe. Thank you! Nikolai Thank you! haha I'm looking…
For the past 2 years I have been running real macs.. The 2 years before that I was using a hackintosh. first one was just with hardware I already had... Very unstable, got kernel panics randomly and every update would kill it. After that I had enugh and bought a new motherboard which was supported. I ran OSx with no issues…