Damn! I am having a really tough time figuring out what the maul should look like. It's TRUE that mauls were used in combat by french peasants, however brief or rare that may have been. So if I don't want to get docked points for historical accuracy, I will have to make a maul. ...Soooooo that's what I'm going to make,…
Hi Jake, besides anatomy as stated before, you could improve your habits with pencil. The difficulty to nail correct shapes are partly to the way you 'construct' your drawings. I presume (from lines) you start from one end of figure and work your way to the other, but it's almost impossible to get correct proportions like…
Anyways, you not must use a cubemap or such thing. There are some fairly simple methods to render out to domes. https://juarez3d.files.wordpress.com/2011/06/tutorial_animated_skydome_v1-3.pdf You can even make it animated relatively simply...But if you don't want that, then you can use the baked/composited image. This can…
A bone in a 3d package is not a bone that you get in a skeleton. A bone in a 3d package is simply a deformation helper that mimics bones, and muscles and sinews. Now, those low poly meshes are REALLY low poly. Keeping it low poly like that requires that the bones are placed with the pivot points much closer to the surface…
Right! I've done a days worth of shopping around and it seems despite that pre-built on Overclockers being a decent enough price, I can get it as seperates for quite a bit less. I've got a couple people who have built systems before I can get help from so I'm gonna go for the self-build option! Just before I hit the buy…
I'd pick one from the plethora of substances share freebies and modify it's layers to suit my needs. Even if you totally rebuild it, at least that way you get a sense of some ways it can be done. Better than staring at an empty layer pallete scratching your head. Pretty much any generic thing like this, I just go and see…
Thanks for the nice comments :) I did very little Modeling on this project. Some whiteboxing here and there, but I finished very few Models. We had a dedicated Team and outsourcing for that. My responsibility was mainly propping the open world (as opposed to the Events), establishing the Base Layer to be as close to the…
So I've not a lot of time on this one but I have decided I'm going with the modular approach for the sections and then combine them later and add a bend modifier. I've separated the wall from the trims as well This is the first section using the guy for scale and I created a rough brick texture in substance designer that i…
You have some really interesting character designs here, I like the silhouettes. I would focus on making your pieces clearer and easier for people to visually read at a glance. Build layer on layer if that helps, because it's all about visual translation. People have to be able to immediately read what's right in front of…