At first I had planned a direct entrance to this part, form the corridor seen in the first post, but I felt that I want to restrict the project a bit more and force myself to keep things a bit less....to big. This resulted in blocking out a living area just behind the cockpit. With a kitchen and bed section. Everything…
Sure you don't use the max2obj exporter which is used in old versions of 3dsmax. It's SUPER bugged. Use the gw::Obj one or the xNormal's SBM native format instead. Also sure your UV's are well welded and, if possible, pixel-snapped. Also, collapse it to Edit Mesh, then apply a ResetXForm and re-collapse again before…
Weird. What hardware are you running on? Maybe the graphics card can't handle it? Also maybe the defaults have been corrupted somehow. In Windows 8, 3ds Max stores the defaults in C:\Users\<yourusername>\AppData\Local\Autodesk\3dsMax\<maxversion>. After you uninstall, delete these folders, then re-install. Maybe this will…
You could use Viewport Canvas in Max to mark out specific areas. I've not used it myself other than a brief look for later use. Might want to check that out. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-F5518487-A253-44F0-A8D9-9CB537A8F392.htm,topicNumber=d30e412268
They aren't nearly the same thing. 3dsmax's cut tool is very, very basic compared to maya's awesome multi-cut. Don't expect Max's cut tool to do anything other than cut a face or create edges between verts (erratically). Unless Max 2016+ changed the cut tool, max does not have an equivalent tool.
Hey! Glad my tip helped. Another way to make the smooth curved ramp shape... start with a Helix instead of an Arc. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-3720DC32-7B9E-4C4C-A709-B3EF12C1112D And you can use the Rendering rollout in the Helix to make it into a rectangular-shaped mesh. Less modifiers the…
When exporting your meshes out of 3dsmax (if that's what you're using) could you try it as an .fbx files with these settings? And when importing your mesh into substance painter make sure this option is on with directX: That's how i do it, and i never have issues baking with SP then. (i also always use a cage though,…
I am still very weak when it comes to lighting in 3dsmax. Can you provide more detail on what you are suggesting or direct me to a reference which I can follow. Thanks. Also, anyone has any suggestions on if it is possible to move disruptor left hand from the middle to the left a bit. As can be seen on this image:
I have 32GB. I routinely ran out of memory when I only had 16GB but it was almost always when working with huge CAD files in 3dsMax or baking lightmaps in a wonky Unreal build. 90% of the time 16GB is plenty but the other 10% can be very frustrating and time consuming and worth a little extra money in my opinion.
Hello Hassan, great first try. 3DSMax has a quick and easy way to arrange your UV Islands, this way you can use the most out of your UV space. Also keep in mind to keep your texel density equal. (There are exceptions though.) This is the tool in Max. There might be something similar in Maya or whatever program you use.