sounds like a scale issue, too small or too big. Had the same issues with modo to mudbox regarding the view port. If I zoom in or out too quickly I could never find the mesh. If the view port cube is gone then the mesh is too big for mudbox to work with. The mudbox grid is in cm and your mesh is 80 square mtrs, too big.…
A new tool in development by the creators of nDo2! Quixel is now created a new very interesting tool Called dDO, this tool shown from the first teaser we've seen shows us that it would make almost everything automatic by only inputting a Baked Normal and a Flat Color Map, all the rest would go automatic from damage to tear…
For the Bridge, each screenshot you have are all pretty similar. Try picking 3-5 angles of what you want to show off the most... your best work, and post those. Right now I feel like I'm looking at the same thing in each screen and neither of them are telling me what's going on here. Is that a giant robo-arm or something?…
Im not local, but definitely willing to make the move. Thanks in advance!! Portfolio: http://kn8t.tumblr.com/ Linkedin: https://www.linkedin.com/pub/nathan-modesto-lugo/59/a50/18a
I'm a Graphic Designer in games :) I should really contribute to that bare Wiki page ;p As far as HUD/UI design goes, I'd actually suggest looking at the following: Symbol - [ame="https://www.amazon.co.uk/Symbol-Angus-Hyland/dp/1856697274"]Symbol: Amazon.co.uk: Angus Hyland, Steven Bateman: 9781856697279: Books[/ame] Los…
Glad to have some feedback on this! Thanks for the tips on the hair, it was done by extracting her scalp and snakehooking the strands out, that explains the wierd anime/gelled look... Do you have any images of the kind of look you're talking about? I found this thread on Zbrushcentral:…
Thanks! I had it set to Average, but setting to shortest solved the foot flipping issue in the gif image! But there's still a problem when I pose the leg in IK, like in this screenshot FK is fine, but IK does all sorts of twisting and messes up the mesh. It shouldn't be a skinning issue because I have only skinned the…
I watched too many videos of Tor Frick and his speed really pissed me off. :# He was even bragging about how he did ~180 actions (clicks, button pressed) in one minute. So i tried to get up to speed, knowing i could never beat him in terms of his design quality, but maybe in pure modelling speed... Even got a program to…
https://forums.unrealengine.com/development-discussion/content-creation/18356-modular-asset-lighting-problem?46269-Modular-Asset-Lighting-Problem= Take a look at this thread. Its hard to say what might be your issue but i think theres got to be something here that can solve your problem.
Hi, I need help with this: http://www.polycount.com/forum/showpost.php?p=1897178&postcount=11 I do not understand from the last picture : ''use new mesh as a base for particle placement how do I do that cause I do not know where to go and I am stuck I desperatly need this in a project. Please reply here: ionut9@gmx.net…