Hey Alex, I've seen your 2 Environments (Hallway with garbage/debris & your Back Alley) before. I feel that the Garbage/Debris with the pipe scene is your strongest. It has the extra details (papers and trash on the floor and the broom) to really give some convincing storytelling. The back alley is generic, and I feel it's…
Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hello everyone at polycount, we thank you for taking the time to check out our project. About this project The Death Games, an ancient and secret tradition of arcane combat pits twelve of the most powerful mages in a no holds barred tournament. The winner is granted the favour and divine power of the Gods, making the…
Its more with regards to the present situation, not in general where there is more time to organise a proper work from home arrangement. I think the title did come across a bit click baity, though that really wasn't the intention. My question was that since such a situation has allowed for considerable flexibility in the…
@SSquir33 My first two points might seem a bit brutal but these come from a purely statistical and analytical perspective. There's plenty of GDC talks on what games become successful ln steam as well. A majority of game design students I've seen around the globe, or even locally at universities here never get any success.…