CAUTION NUDITYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Update with SSS and Normal no spec yet In UDK looking okay need to fix the LP hair though as its a bit too see through at the moment. C&C welcomee :D
Quickly i have some renders of the rough Diffuse. To bring this thread to a close i wanted to at least show my base diffuse. I will be reworking the grip on the normal spec and diffuse map soon.
Is freelancer pay less outside of AAA? From what I've experienced the in house artist pay is the same. Or is it just the fact that contracts are shorter because the lower the specs, the less time it takes to make an asset?
It turns out the material wasn't updating when I dragged the new diff/spec into the material slot. This confused me because I thought the new texture still had the problem from before.
@Lando_Mange - really strange this.. Would you mind listing all the specs on the machine that's having the problem? I assume you have installed latest version of Java since you have version 1.4?
Maybe they "cut corners" to render that many zombies and if ones in the back dont have any spec and stuff it would be very obvious. But its just a guess since i havnt even played the game..
really depends on the specs, here's one of my textures, all drawn over a few different light bakes (I really need to make something new, spaceman is over a year old now!):
http://www.pcadvisor.co.uk/buying-advice/desktop-pc/3452029/mac-pro-release-date-specs-price/ I know it's a price speculation but 4108.65 Euro :poly122: Ah now I get it :poly121:
Yea way too much contrast...especially the first one. You need to be super subtle with the layers you add. Also, having a good metal material depends a lot on your spec map.
made a control panel real quick; still not happy how the normal and spec are atm but more tomorrow. Want to make more of these attachments for the scope, atleast one each night. Crits etc appreciated :)