You're getting two types of reinforcement here... negative and positive. Although it's not very popular, sometimes people respond well to negative reinforcement. When told, "Shut up and stop being a loser" that can trigger a more straight to the point and aggressive response. Still, it's iffy at best to know how one might…
@VVCephei - Thanks man! Don't worry, initially I thought CryEngine's management system was confusing too, but eventually you get the hang of it. Don't quote me on this because I'm hardly an expert but I think essentially all your cgfs or meshes need to go into the objects folder in order to work. It's better if you put…
Playing around I found a few things that make a better result. 1. Slap down some colors like your warm colors and your cooler colors, and just layer them on heavy. You can adjust the layers overall influence in the layer stack -- this gives more ability to play around with things rather than trying to paint things…
It looks pretty good in hi poly. And as for having it at 2 iterations, it wouldn't matter on high poly, so long as it doesn't give you problems. I can see where topology might be issue in some areas. I believe you're NURBs modelling in a way if your utilizing turboSmooth to create the high poly? For this situation, since…
No idea what this guy is getting at, maybe he got the wrong idea about eye trauma? I know the risk of eye strain is increased with higher refresh rates and 3D tv is supposedly capped at 4 hours a day for "reason's" but I've never heard of retinal detachment being caused by computer use. It's pretty obvious when you are…
well your best piece is Atrium so I might put that first. You seem to have a knack for interiors, I might think about that more. I'd personally get rid of the Japanese house piece. It is kinda bringing down the rest of your portfolio as it looks very WIP. theres no details in the texture which doesnt tell me a lot about…
Shoot your own textures when and if you can if not no shame in allowing someone else to shoot them for you. So yea I think its fine, but I also think there is a danger that they start to get a little over used. It might be a great texture but if everyone under the sun is using it then its probably not really worth it. At…
I worked with both low poly and retopology. Low poly, to me, has similar challenges of pixel art: deceptively complicated. Every vertex counts, every edge matters, and it used to be super clunky to move them around. Retopology might be tricky depending on how you do it. I was always very surprised with 3d coat tools that…
thanks everyone for the great comments! @Mistry10 : thanks dude very much I really appreciate when you do paint overs of my stuff really helps out I have redone my barrel and am working on my shipping container right now I will post my new textures very soon! @rednaz I don't think I am going to add too much more to this it…
You've got some stretching at the top of your knee/calf armor. You really need to rework the head - the painted on face is not a good idea, especially since it's sharing a texture with the rest of the body, so animating the face with texture/UV swaps isn't ideal with this layout anyways. It's a bad idea regardless, but…