gee, that's exactly what they talked about in latest crunchcast. Should i quote you the litany against fear or something? it's good that you do intend to post your stuff. it's a crucial thing to do if you want to take advantage of this place. but why post it "someday"? post it now so that you can improve faster. you're…
Ngons are fine in your high poly model as long as it visually subdivides the way you want it to. You want to avoid ngons on the model you intend to import into your game engine (the low poly). If when you smooth your mesh you have pinching on what should be a rounded surface, you just need to start with a more complex base…
I understand your points but I intend to not just have a static turntable my plan was to rig and animate the characters thats what I've always been doing for awhile and I've checked my other models and normal maps are completely fine and render properly in 3ds max . Its just for whatever reason this particular model it…
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map#latest your lowpoly is just too different from your highpoly. right now you waste a ton of tris for no gain. https://us.v-cdn.net/5021068/uploads/editor/6z/phh78dit2jke.jpg like in this image, instead…
Steve: Thanks for the input! I think its a great idea with having more water in there. I totally forgot about that tale, I have to decide if I want to keep the name of the scene that way if it does indeed give the direct correlation to the actual Narcissus. I chose the name cause of my own mother, Narges, which is Persian…
Ok. So disclaimer, I'm not a professional artist, so take my advice with a grain of salt. So when I'm making a head from scratch, I try to to implement a few general guidelines as I make progress. Each step being intended to advance the face towards "realism" 1. General proportion, Vertical and Horizontal 2. Secondary…
perhaps check out this tool for semi-manual LOD generation - assuming your meshes are reasonably high res. it can respect object boundaries very well. topology stays clean, it's actually intended for retopology after all. you'd need to project the original uv coordinates back on: http://igl.ethz.ch/projects/instant-meshes/…
Did a quick paintover to give you some ideas. I agree with Wolthera's critique that the leaves to the left flatten out with the background, resulting in what I think is my biggest issue with this piece - it feels like it's missing some layers. It basically has the bird/branch, and then the background, with not much…
relax homie. nobody is pissed, its dumb internet.. just voicing my opion that i think it sounds like a big waste of time and not practical. something being practiacal is intended to serve a purpose without elaboration. seems very elaborate and therefor not very practical. so i think of it as not practical. didnt mean to…
@MaverickHornet: Thanks mate, I will probably do that to attract the viewers attention more to the organ, atm its not bang on clear where the focal point is. @Marks: Thank you very much for that paint over! I will probably go for boosting the light that comes from the window (it's the one closest to the original), although…