Short Version/ TL;DR: I thought I'd ask the question here since most of us use 3D apps daily. Have you experienced computer crashes while working with 3D programs like Unreal Engine or Maya? Sometimes I will be working and the next click BOOOM, black screen. I have to reset with power button cause no inputs work. Or worse…
http://chrisholden.net/making_games.htm I recently put together this article covering some of the basic of game and mod creation. This is aimed more for the novice and free game developers (those posts in the requests forum). Plenty of rules and tips squeezed in a to-the-point, brief article. Game and Mod Development…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…
Hello chris Thanks for you feed back , I will definetly look into getting my pdf version of my resume up . You have brought some interesting points about my website and this will help me re label and organized my website. As far as the work on the website goes I kind of scaled down my work since my last site and tried to…
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…
Towards the end of the modeling process I started to think of my final illustration. The last few projects I've done, I've taken them straight from Zbrush to Keyshot to render passes, and finish up with a paintover in Photoshop. This process has been popular for a number of years now and can be quite liberating in…
I wouldn´t necessarily call it fun:) And you will probably have nothing to show to people in this time. However seeing your improvement to older models can be quite satisfying and rewarding. Also in the long run you will get better faster which means you can focus faster on whole projects again ;) In regards to Biomag´s…
The fairest way of doing this data is to ask the graduates themselves, here is a thread on our UH student forum. If you don't trust me ask any of our alumni if the list is true and what they think of the course :) now where is my flogging whip http://3dhit.co.uk/index.php?showtopic=14971&st=0 Also just to add, we are not…
Thank you for such an awesome overview!! I'm still in awe of the wealth of information contained in that single post!! That information took some serious time to process over the holidays -- and I'm still going through it too -- but all of it is totally useful to me, so once again, thank you! For now, some questions ---…