Hello polycount! I'm trying to find articles about how and why this or that studio uses maya in their pipeline, but so far I only found quite a lot of Bungie's slides about their animation pipeline, and some Naughty Dog's slides about their animation pipeline. Maybe anyone knows about some other…
Well without any context about your goals or aspirations all I can say is that you are sort of all over the place. You have what looks like some level design, graphic design, character and environment concepting. Are you looking to be a concept artist? A level designer? Matte painter? Whatever it is, some baseline advice…
We could also pick a new concept each month, but have no specific deadline. That way, people can take as long as they need, but there is still something new every month for everyone to stay interested. And ofcourse, I still stand by my suggestion of doing anatomy studies of single body parts. Each month could have a…
Always nice to see TGA students here. Dig that Asaro study, more from a rendering point of view though. There's some big readability issues with your space-ship concepts. Before reading the description I couldn't make out what they where. Really like the manga style face. Wanna see more of that in a refined state. The full…
RREYGUN I'm also studying at Think Tank and also studied at VFS in foundation program a year before. I would recommend you to go to art college for four year to strengthen your foundation in arts, but looking at my friends who have never touched animation or art before, they accel after two term and are pretty good now.…
Gah.. started writing a really long and garrulous essay on this... The jist of it was: For centuries prior to the renaissance, Artists would simply paint what they knew, and occasionally what they saw. High Renaissance Artists like Leo, Michelangelo, would actually dig up dead bodies or visit the morgue, and study anatomy…
Thanks guys! aesir: I've been working as an artist for a few years doing graphic design, and I've always done characters & such, but never any sort of dedicated formalized "studies" like this. Lots of 3d models & skins & wacom sketches though. Eli: These were the longer studies, like 10-30 minutes. The guestures I did…
[ame="https://www.amazon.com/Digital-Lighting-Rendering-Edition-Voices/dp/0321928989"]Digital Lighting and Rendering, 3rd Ed.[/ame] Not trad but applied to CG, the last edition is from last year. Also I know you haven't mentioned composition but I found this recently, it's awesome, at least at my level:…
Hi kunalht, I would like to amend a few mistakes about the US immigration policies, as I am going through them myself. First and foremost, the most reliable source of information about the US immigration is the US government website: http://www.uscis.gov/ Rules can change every year, and there are a few law proposals that…
The technical part is actually much more simplier than it seems. It's all about accuracy in your mark making, the ability to correctly pick/chose/use colors ... and that's about it, there is nothing really "technical" (in the digital sense) about that. Don't go into this thinking that digital art is about layers and…