Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…
I'm also not a great concept artist but maybe I can help. 1. Right now it looks like your color scheme is one area you could easily improve. Your shadows are currently just darker value versions of your base color. And you have a lot of black in your shadows. This is causing it to feel washed out and dead. Your shadows…
Hi guys, I’m having some trouble with an environment I’ve been
working on. Part of the building uses modular wall pieces but for the life of
me I can’t get them all lit seamlessly. My first assumption would be variance in the vertex normals
but for all I can tell they are fine. The walls have adequate light maps that…
So I've never done any type of lighting really. Any help? I'm assuming a point light for the walls would be ideal, but I'm having some odd problems. Any way to make certain lights not create a lens flare? I know lens flares are the greatest piece of technology ever to grace movie and level creation, but it's a bit much for…
[ QUOTE ] ive heard things like that jgarland. I've also heard the opposite--that working out(lifting) with no food in you can cause your body to harvest its own muscle for energy. From what I can tell, the best time to work out is about an hour after you've eaten, and then to eat protein immediately after lifting. Ive…
So, I've been trying a lot of things, but whenever I try to bake a clean lighting map with scanline renderer, I get always these strange light streaks. Is there a way to get rid of them?
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
i didnt read through all that... i like your stuff looks solid. most potential lies in the spec. I think you didn't grasp the concept quite yet. The best tip on this i can give you is this: Think of the spec of a surface seen in glaring light. If you see this this in nature you will see that alot more detail is usually…
@Greg Westphal :) thank you for this awesome, technical, feedback! Thanks for the "vardo", that's one reference I did not come across when looking at carts and carriage on google. As far as the lock, I did not render it :/ it's on the sketch but it slipped my mind... Anyway, I agree with all your points! thanks a lot for…
Main problems I see about Ce3 right now are: 1. Very outdated terrain system. Hopefully it will be replaced ASAP. 2. No support for multi uv channel on meshes 3. Lack of node material editor. I do not expect shader editor by any means. But nodes with access to RGBA channels, with basic math operations (lerp, multi, add).…