Yep, SSD = amazing, it makes so much more of an impact vs any other upgrade that I've done over the last few years. I don't understand how people can drop $300-400 on a new video card and still stay with platter drives. Although max and maya are starting to lean on video cards more and more so they are really important,…
The real answer is that it happens with experience, but focusing on the things listed below will make sure your experience (time) isn't being wasted thinking that just doing the same shit over and over again will magically make you an artistic genius. Three keys to getting faster, faster - from my own experience:…
@Sunray No worries. For proper fold placement, it's really about what the character will be doing in game, but generally you want to properly convey tension and gravity through your garments as well as create a believable silhouette and general clothing construction (i.e. your shoulder seam is properly placed.) Generally…
As has been mentioned already, there are multiple ways to get rid of or prevent them. I use various means depending on what works best/quickest in each instance. If the smooth brush alone won't fix it, try using inflate on it first and then smooth again. Inflate is a great brush for extending your model when working with…
I would say per tool, since they said 'per mesh'. And breaking down is a good idea, but not if the model requires to be organic and 'seamless' for a lack of better terms. A good system can average around 10M polies while still being able to work on your model without too much issues (just hide parts of your models you…
I fully agree; when people think of Speed Tree or other tree modelling apps they automatically think of a magical Make Art button. This couldn't be further from truth, since trees that are automatically generated by Speed Tree tend to either look like crap or be useless for real-time rendering. Getting nice results…
All the organic stuff in my environment is done! I replaced the expensive plant meshes I once had that had each individual leaf as a mesh, and replaced them with transparent plane geometry that takes each plant from 1,000 polys to about 10. HUGE difference, needless to say. So now, I don't have to skimp on the amount of…
Not so much insight, so much as dumb-luck, I stumbled across it a few years ago looking for Unreal character models. Tried to getting into 3D at age 15, but the process just kind of flew over my pre-pubescent head, now I'm back with a vengeance...err... where am I going with this? I was enrolled in AI for about two weeks.…
Dolemite: No problem. Yeah there is definitely a balance that is needed when doing your UVW's. I probably let them get too organic (like Rumkugel pointed out) because I am used to doing characters more. I use mainly unfold 3d magic which has a tendency to give you the more organic uvs. But I always fix up my uvw's in 3ds…
I got done a great deal more than I meant to today - But I did run into another problem. The UVs! Long story short I'm glad I kept the array of polygons (aka the cubes with holes in them) in a separate item / container / object AND made a backup before deleting everything in order to export to .fbx ; Turns out there are…