Well, I think the distinction worth making here, is not to dismiss learning *techniques* from those that know, but I agree with MoP that blindly copying someone else's interpretation ( and let's face it, that's what it is ) of anatomy is not worth as much to you as studying anatomy in itself. Anyhoo, tough crowd in here…
-Your website is a representation of you. You've got to make whoever is looking at it actually want to go further than the main page. (I, personally, would've been reluctant to continue on if it weren't for critiquing.) -Take that rtf resume and that gif image of a letter of recommendation and pdf-erize them. I'm not sure…
This style reminds me of Frosty's style for some reason, I don't see him posting much anymore, I wonder why? I'll go over the last image as its the most "normal" and easiest to show you what I think you need to work on, lighting. If you shrink your image down to 25% (128px) do the main shapes come thru or does it turn into…
Well, everyone loves being creative. I don't mean to say those are the only people who would enjoy it, just that it is a way for anyone who isn't a modeler to really work their creative juices and make a digital character. But you also get the benefits of being able to use the character in the game, which is great. But the…
Hello everyone, I've been struggling with an error in a project. I'm baking in marmoset, and in there it looks alright (next images) the problem comes when I use the bakes in substance painter, some edges look wrong (next images) I'm not really sure what I'm doing wrong or what can I do to improve results any help would be…
What's been done in this shader is unconventional and tbh looks a bit masturbatory Personally I'd have taken the sss and roughness out, compressed them as a 2 channel texture and halved the size if I was desperate to save memory. if the cost of one extra texture read per tree material is causing you problems then I'd…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…
Sorry for the bump guys, I've been following this thread for a little while and it's become my go-to source for anything POM Decal related in UE4, so I figured this was the best place to post. Not sure if anybody saw Josh Van Zuylen's Foundary 42 Art Test, he posted it up a few weeks ago and it's absolutely stunning.…
Wanted to tile out an image in PS using save for web but max image size is 8100px or so. This script will cut the image up into how ever many tiles you want on the x and y. Feel free to modify this and make it presentable. I just need it for terrain database work. Uses flattened image. As always save your work before doing…