I had the same issue, I was messing with the german Tiger and it only had diffuse and the track map. I wonder if as long as you name it properly and dump it in the folder it will overwrite it
Good start. I would think about adding some diffuse texture for grass shading, unless you're going for a flat-like style. Like, lighting across the blades.
No, that didn't work. Shadow Bias seems to have no effect, and plugging it into custom diffuse (while also having it plugged into custom lighting) doesn't do much but make it slightly brighter.
I usually use 3D Coat if I need to work on hand painted, diffuse characters. For that sort of thing, I think it feels slightly more efficient than Substance.
Just finished baking the textures and threw it in the default UDK level just to see how it looks. It's at 29,762 triangles with a 2048 diffuse and normal texture. Any crits and comments welcome!
started making my diffuse texture (still need to create a Spec). The reason the black grid lines are on the mesh still is to help ive me reference to the exact position on the UVS.
def need some work on that diffuse, and spec, also add an AO, and I agree with Danshewan, the high poly could use more detail. but it def has a sweet shape.
Total newbie question for Translucency Map: How do you make them for characters? Is it a Grayscale Diffuse Map with Multiplied AO? I'm gonna try it on a character I'm freelancing on.
already retopo'd and working on diffuse. progress so far: http://p3d.in/Nfjhb here's the concept im working from (i know im deviating from it a lil bit):
Ok i see :) Looks pretty nice, maybe the diffuse for the "bell" part could be a bit lighter? I really think a nice specular will bring this to life! Good luck (: