The panthers problem was raised on the Q&A. Ive non my work just on psd so i dont know how other with maya etc solved that problem. Nice to see the skins comming on well now.
Nice clean sculpt! Looks excellent to me as always! I think I see what you mean with the bow. I really like it, but there is something off about it. You'll figure it out, I'm sure.
I'll also add. Anyone that has issues. send a crash report or email the catlog to polyviewer at gmail dot com. I cannot fix or resolve issues without proper debug information from the crashes.
I really wasn't expecting it to hit the store that fast, but there it is... http://www.dota2.com/store/itemdetails/10297 I guess I'll have to play with it today and see if the cloth, custom shader and jiggle bones made it in :)
Absolutely @3DReaper, at the end of the day there are always pros and cons with each pipeline, and every project is unique :) It's one of the things I really enjoy about working with games, you learn something new every day.
there is a difference between facts and logical reasoning. anything could be a fact whether it is right or wrong. a cop not getting jail time because he beat up a black guy is a fact but doesnt mean it is right or logical.
I personally believe this is the best recap to date. Not knocking on the others, it just hits more home to me with everything I enjoy wrapped up together in a nice bow. Great job to all the artists in this recap!
Very interested in that environment art spot! Portfolio at www.garagebay9.com. I'm near Seattle, Washington state, in the US, but I can work off hours to stay available during UK work hours if need be.
Thanks Ruz. Yeah I used to like working from home too, but I think personally, the cons outweigh the pros for me. I find that I'm missing out on too much for too little.
ey its looking col i think the lip needs to be extended slightly if you looks at the concept in the end of the lip she has that thinner part that loops into her eyes anyway keep the great work