Ok. Some critic. (Sorry for my poor english) First thing I see once I've entered your Portfolio is a Video which's still screenshot is of that goblin character you did for the hero's lodge, which is kinda unfortunate I guess (if you're focusing on environments at least)... I'd put an still of an environment there.…
I think part of the issue is the over-hyping of technology when it is a few years off. I remember five years ago seeing stuff that was going to be 'next-gen' that had WAY higher polygon counts and texture sizes than we actually have at this point. The idea that characters would have 50k polygons and 4k textures as a…
The most important thing I'm trying to figure out is how to get a good balance for a lengthy horror game. I think story is very significant. But the thing is, true horror, still has no recent titles in mainstream. But I believe that a slow transition is being made as the original Dead Space proved. Survival horror is still…
I am not sure there are any freely available. I wish there were some nice PBR viewport shaders for max. Meanwhile, wouldn't the built-in mental ray and it's custom shaders suffice if you are just looking for some portfolio renders? I know it's not real-time, but the Realtime and Offline rendering worlds have been…
Hey guys, here's the driver! Not textured yet. About to go into quixel now. Just made his beard :) just a 1k alpha that I split up and painted on his face with object paint. Now as you can see, I've had to cut a few corners. It's also most likely riddled with anatomy errors, but unfortunately I'll have to leave them for…
I have to disagree with some of you guys. I feel that in some areas, this generation of consoles is very, very different from the previous ones. Online multiplayer, DLC's, achievement/trophy systems had made quite an impact on the way games are played and the way the function. Some of the design principles had changed too;…
@sketch81: Thanks! @dustinbrown: Yes, I have to fix that. I noticed that before but thanks for reminding me. @frell: I don't use any special brushes. I use the default round one sometimes and a square one at other times. I use very high transparency when painting in highlights/shadows(about 4 or 11 strength in DP3d).…
From what I understand from our engine guys at work, it has the potential to run much faster than vertex-blended layered textures. Generally, blended textures create overdraw up the wazoo and the more layers you have (ie the more "next-gen" and "totally awesome" you want your mats to be), the worse it runs. It eats dev…
I graduated from DigiPen, it was my ticket out of the midwest as an 18 year old. I don't recall where I placed that piece of paper but it does manage to sap my income every month. HOWEVER as much as paying for school sucks, I have a huge network of other DigiPen-related people which makes it much easier now. I learned a…
I am too in the favor of their action upon the teenage-adult gamers but still though. I personally do not have time to play too much game in one day because I have soo much other stuff to do like school work, job, personal studies and practices. After every day if I get a chance to play one Starcraft game or one League of…