Hey dude, I like what you're going for here. It looks like you're trying to push the stylization of her curves past where the concept takes it, which I'm totally on board with. When dealing with stylized female anatomy, there's a pretty fine line between successful and ridiculous. I'd recommend checking out Neox's Chris…
You might want to cut up the faces on the front/back of your signs right now they have 8 sides. These are known as n-gons, any face with more than 4 sides is an n-gon. If you were to import your mesh into a game engine it would triangulate the mesh but most likely not how you want it to look or it may give you lighting…
About the background. You had some nice dof going, so you could have easily grabbed a quick sand colored desert scene and used the lens blur filter to get some matching dof to it. I'd have kept it really high key with barely any contrast to it, like a washed out sun lit look. My biggest crit is that the face is too dark in…
I guess it's a compliment that my work looks like a more experienced artists'. Yes, I did model the head, and such is the power of reference. This is the first pass on the face: I bought a training DVD from gnomon to help me learn MAX and high end modeling, I had the video and its notes open on my other monitor as I worked…
yeah i am a subscriber, but i have really grown to dislike 3d.sk there is just not a good way to find what i want so i spend hours looking for anything. besides that every 3d character made is sorced from the site. i like using 3d.sk for pore and wrinkle overlays, but i try and avoid the place unless i need it. i have been…
thanks per, actually I decided not to include the function to delete a border edge because that really has never happened to me and cant see it ever being useful anyway so gonna keep the script shorter and cleaner by not including it :p If I ever wanted to delete the end of a polygonal plane strip I'd delete the face in…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
While I was implementing the new animations into my animation controller I had to resolve the undesired effect of my melee attack animations playing in the direction the hips were facing. Since my Forward-Left, Forward-Right, etc... animations were just the run Forward animation rotated 45-degrees in either direction I…