It's about due time for an update. There's been quite a lot of progress since the last post, mainly in the the fact that there's trees now populating the map. List of new things....GO 1) Added 12 different types of speedtrees to the map. Most are populated with leaves, some are bare. Used 3 different leaf textures, and 3…
If you want to feel better, think of all the people out there who aren't in the industry yet - but who still have to support themselves (and in some cases, their families). Some people wake up at 9 don't come home until 7 from some backbreaking day job just to pay their bills and keep their loved ones afloat, and THEN have…
I think I finally got a bake that doesn't require much if any touch up in photoshop. I decided to work on an asset for the current scene I'm working on and I'm very happy with the results. Hopefully the AO bake will go as well. Here were the steps I used for this test: 1. Exported base mesh in Max w/ Zbrush settings option…
MrHobo: thanks man! since marmoset 1 doesn't support physically based rendering yet i didn't apply the new gloss and spec rules, but i found out recently that my texture technique is very similar to what next gen is supposed to be since i prefer to have my diffuse has flat has possible without shadows or shading or AO at…
Thanks guys.. Shoy333 nothing special - just 3-5 screenshots from mudbox for each view and then merge them in photoshop.. this texture work for fun because lowpoly version of this guy will be fully symmetrical; unfortunately i cant use any nubmers, words or even Spongebob's photo on symmetric model cause in other side it…
Hey Heytch, Sounds like you have a dream and are not being patient enough with yourself. I have 4 kids and have been married going on 16 years, I have been in the game industry for 13 of those years. The game industry is fickle, and I dare say you have to be among the very best these days to find that solid studio job,…
Ok gentlemen thanks for the comments. MGS is what i thought when i found this walking turret, love mgs games & their art styles/designs, the legs definitely need to be beefed up a bit. With the aliasing, I'm not sure if there is a way to have antialiasing for the viewports (this is 3ds Max 9), thats why only the car doesnt…
I'm on the fence about this, on one hand LC is a long time supporter of his students, i've followed his students work for some time through the work he personally posts for them. He holds his students in high regard, trying their following and for that i applaud him. (Below is assumed UK shit) I also know about the red…
Yeah I've struggled with math all my life... more so once I decided to take up game programming. As an artist I think linear algebra comes in handy when creating shaders, but with node based editors it's easy enough to just fiddle around until things look right. Stanford's Machine Learning and AI courses really opened my…
before you keep the coding hands on, you should consider writing what you want to do in coding in an English form "psudocode," and then Unified Modeling Language, these two things will really help you understand how programming should work when you get to the hands on coding. I would recommend you to buy books like C# for…