I think I've been doing my #2 choice for the last decade and a half, the staff all-around graphic designer thing. Which means that I've been doing it for about seven years longer than choice #1 has existed. Mom always said I would grow up to do something that hadn't been invented yet. But barring all that art effluence, my…
Yeah...so someone explain to me...after watching Blizzard delay release dates over and over in the interest of releasing a solid product, and making WAY more of a killing than any of the other companies that put out half finished products....WHY do publishers still think that they'll make more money by giving gamers the…
hey konstruct, I'm one of the judges for the comp, so you'll get a full critique from me later. The model looks great. If you want to continue adding to the texture, I would suggest adding more details to the painted areas, such as scratches and damage, or even decals to give it style. Right now it looks very plain. I…
I couldnt agree more,if a job is what your shooting for,keep your portfolio veered in the position you want to get a job in. If animating is what you want to do,make that your focus. If its environments make it that. When having your work looked at by a person who might see dozens of reels a day any delay to get to your…
There are some shader compiles that happen the first time you do things like add a layer of a certain type, change a blend mode, etc. These cache though and only need to be rebuilt when the app updates & those features change in a significant way. Once you've done most of the basic functions at least once it should feel…
@Pinkfox dude thanks alot! I was searching for trim edges decals videos because I remember watching @DInusty using it while doing his last environment , didn't think that he uploaded it also on youtube (I found his 2016 videos I think). I will look the thing with color space that you mention I'm still not on post process…
Yes, in short I'd probably make a set of bricks and map them uniquely for that use case As to the other part.. On a recent title we used tileables for large (4m plus) rocks. The rock shader uses the main tileable plus a noisy, small tileable masked in by a curvature map to cover UV seams and add some variation on the…
So since my last update, I've been made redundant and had plenty of time to work on this, fleshed out the tent to what I think is it's final form (also added another angle of presentation), added some bits to my bridge angle. I am really delaying moving into trees and bushes since I have no clue how to make them well, but…
@tysiu Hello, sorry for the delay. I hope you're well. I'm starting to enjoy drawing now but in the beginning it was horrible. Every drawing I created, I hated it. As a 3D artist, I see value in learning how to draw. The ability to problem solve quickly with sketching and also a great way to communicate with a team of your…
Nobody would scrutinize your final product for texel density . So not perfectly same texel size is ok and in some cases logical. Doors could be unique textures or be mix of unique and tillable " detail " textures + decals + material layers as pretty much everything else. There is no single "right" way. It's a part of…