Nice progress Jocose. The scene has really come together nicely. The composition doesn't look bad. I think the 'lower shot' is too low though. I think it would be smart to set the camera's hight somewhere close to the player's eye level. That way you'll get a nice first person shooter-ish feel to it... assuming that's what…
I'm bad at teaching myself C# and get lazy, so I made this over the weekend for my portfolio. It's too many polys for a game asset, and not enough polys for animation. I guess it's like a style practice or something. I enjoyed making it, and am satisfied with how it turned out. The topology is really bad and not at all…
Hi there Matt_Billeci! Nice first try! The brass and glass look nice and believable to me, have a lot of trouble creating glass in unreal engine so glass amazes me, haha =D. The second screenshot is my least favorite, because of the glow that you got on the left model. Onto the only "bad" (as in least good bad) are the…
ok thats starting salaries that have fallen 45%, which is understandable given that the supply of artists has grown so much. overall average salaries fell 10%, not too bad in this day and age as all careers, with the exception of upper management types, are getting shafted so bad that the middle class is disappearing. a…
Really nice input! I looked around for references of Pripyat and Chernobyl and found out how not to do in future projects. Like planing better for cracks in the asphalt, to make a better transition between the cracks and the asphalt. It didn't really work with just making a decal. Because it looked just bad having a decal…
Ah so yes there's some import problem going on with your mesh, the handle is all sorts of messed up. Did you export anything with turbo or meshsmooth applied? I also forgot when exporting my mesh to delete the second item, which is why you're seeing duplicates (normally I use an export script that only exports what's…
Wow, they backed down, I am somewhat disappointed. From all the millions of posts "please add a donate button *(that I will never use, but I say that I want because it makes it look like I'm not a kid with no money who can't stand the thought of having to pay someone for their work)", it's obvious where most of the outcry…
Soo, while your stuff isn't bad, you have zero "wow" pieces. I think employers look at your stuff and probably think the same thing. I doubt they think what you have is bad but it probably just doesn't grab their attention at all. You need to do a couple pieces that really stand out. Pick a couple props...and really make…
hahaah! Man, Hannah, I like your approach! Its so weirdly colorful and bright, but not in a bad way. And its a good deal of unique compared with the things most of the rest of us deliver!! Its colorful but still easy on the eyes I think. No noise and stuff. I really like it. Cant see which normals are bad on the quick look…
The amount of time spent watching cutscenes does add up, there are loads of these "cutscene movies" on youtube and they are often over 1.5 hours. heres amazing spiderman, this game has some of the typical cutscenes I would expect these days https://www.youtube.com/watch?v=hzQZTGcwi78 Personally the most frustrating…