To speed it up a bit more, try having all the elements lock in at the same time. The markers readjusting and resizing at the end seems to delay it a bit more than it needs (imo). Also, if you are looking to get a countdown feel to it, you could have all your elements lock in quickly, then use the three rings in the center…
That's your first biggest mistake. You can't make study without reference. Go choose an actor or a specific person, get as much reference as you can, and work toward making your sculpt look as close as possible as the original reference. You could start too by making some anatomy study. That would be the best to be honest.…
thanks for the support! At it again, Im starting at 130Pm Friday PM to 600pm Saturday. not 36 hours because I over slept but its still over 24 hours of art. got some tutorial to learn so I wont be in the hangouts tll later. as suggested by gir here are some before pics, I might start a new prodject if I feel im starting to…
Think you need to go back down and start focusing on cleaner forms before you start doing his wrinkliness. starting with the arm/shoulder - the forms highlighted in the paint over should be a lot cleaner and easier to read at this stage. Just because he's saggy skinned and fatty in places doesn't mean that there is no…
^ Besides that you are waiting for them and almost have nothing else to do if you don't have other interests/jobs/hobbies/activities to keep you busy so It starts to feel like more wait time then It really is. Get started on learning a new technique or sharpening your anatomy skills or something along those lines. (Anatomy…
Hi, Plz help me friends, there, i'm having problem ith 3dmax's polygon cutting tool. at start it works fine. but when the polygons starts to build up the cut is'nt working like before. like when i click on an edge where i want start cutting it does'nt fall in where i clicked it but falls on the nearest vertex. i've…
Thanks for the advice @EJBranagan and @xiaohan yes i do start with the line art and i feel more comfortable with that, i have tried to start with just doing the values and so on but without my weird and quite bad lineart i dont get far their either :D i usually do take public transport and i have tried that altough i found…
Djamess, very cool start. I would not focus so much on the facial animation at this point. The thing that I would focus on is the overall movement of the head and neck. It feels like the head only moves in one or two rotation axis at a time, and during the holds it is literally just a hold, there's no overlapping or…
Thanks Carlos, I think not as awesome as Black Mesa: Source though ;) HolyMonkey, it's actually mid-poly. You start with a single mesh, then optimize it to get the low poly and put more details to get the high poly. What I like about it is that you start only one mesh from scratch instead of two. I'm doing this for the…
Yeah Florida! Game Developer Mag has started to cover the outsourcing issue. I think that will be really prominent in the next half decade. The industry started out mimicing the recording business and has morphed into feature film production. Like Daz said, 200+ people on a game! I think the days of the 10-20 person studio…