Current setup > Maya, CheckerSizeTool, NightshadeUV. back in the day when I was still using Max, i would use textools. Imo Headus UV layout has horrendous looking UI, but quite powerful.
Xelan101 - Thanks man! spectre1130 - Thanks, the first image is a render and then I did the Illustration with it, painted the background and the power on the arrow. almighty_gir - thnks Ill look into it. d1ver - cool maybe could be a tweak for the future thanks.
In that chart, it reads that the 3DS XL doesn't come with a Power Adapter?! lol, mine did. Also, the price of this will apparently be 129$, shame they couldn't bring it all the way down to 100$, it would be a really good deal then.
Amazing stuff, Love the model and the render! I'd never heard of Corona before but it looks extremely powerful for an alpha, definitely going to be committing a few hours to playing around with it :) Awesome work keep posting :D
Did the high poly bake and a first texture run. Will spent the next day refining the texture. Despite my plans I didn't used zbrush at all due to the normal map power of substance painter
On top of everything that was said, you also don't have a specular power in your material. Set that value to something greater than 1 to control the shine of the bricks (even though their color is little goofed at the moment).
Lovely poses so far! 7 and 8 are defiantly my favorites. Pose 2 has an awesome sense of power and control, which I can't help but love as well. Can't wait to see more :)
Yes you have to be fast on polycount. I don't have the power to delete GD stuff, so maybe we'll see a thread merge happening soon. This game could teach Gundam a thing or two.
nice art, reminds me a lot of overwatch, the gameplay is interesting, is it kind of like capture the flag with a ball? Im not quite sure what was going on there. I assume each character has powers like overwatch.
The wii isn't 1:1 but its close enough, hopefully the move will get there before launch, the PS3 has more power so it should be able to do a more than the wiimote without increasing lag.