If you happen to try go back to the old way of how you was doing your road with the 2x2 squares and having the lightmap like your old UV set. Inside of UE4 try rendering your scene in production (it might take some time to render but will be worth it to check) and if you go to world settings and Lightmass settings, change…
The last episode was all about Linus and it was totally one of those classic episodes imo, really was like the old days, it had everything even sadness in it. Loved it... Really interested to see where this is heading now that we know Ruperts secret , and that Ben really isn't the bad guy at all. Loved it. Shame they…
You guys did a phenomenal Job on Destiny! Kudos to all of you at Bungie. When I first set foot in Old Russia I was all "Holy shit, DAT FOLIAGE" then "OMFG, DAT SKY" and that was just at night with the aurora overhead. My head almost exploded when i saw Old Russia during the day. The Sky on the moon is utterly astounding!…
@BloodDream So far, I haven't released any tool. my quadrangulation plugin will likely be the first one to be released. Maybe others will follow in the future. It depends: in the end I'm only one dude and I can only focus on one thing at a time. If you're interested in seeing more of my stuff, you can check this other…
Hi Guys, below you can find the result of modeling and texturing an old Vespa. There is no exact reference type I used to model it. I just used a lot of different references and focused on a realistic look. It's my first project beside school I did without any tutorial. You can find my poly thread for it…
Yeh enough with the old drawings , when I get a bit of free time I will start to draw something new making more attention to pose , proportions and anatomy , thanks for all the great sugestions and response .... as for rendering out I do not understand what it means ... neither I did understand the comment of NoctyQ but…
Oops! I really didn't mean this in a bad way, i genuinely thought he'd used old-school maps for the Atchisson since it didn't feel properly PBR to me. Looking at it again, I can see why I thought so; a lot of values are not conform PBR standards, it's done in still a bit of an old-school mentality that I saw many of our…
I hear a lot of people, especially old grumpy type of gaming reviewers (Ben Yatzhee of Zero Punctuation for example) bashing Quake 3 and iam feeling like absolutly baffled by that. Come on Q3, for me, is THE arena shooter. Yeah iam not old enough to have played Q2 but Q3 came right around when i was 15 or something and i…
Thankyou this is a valuable information , I was wondering if In an eventual portfolio shoul dI add all my old works as modder in severall other games , of course my work it may result less good than the most modern one what do you think? this is a sample of one of my very first works on gamebryo engine ... its like 10…
Love the modelling and texturing on the props, but your final composition and screen grabs are lacking. A narrow camera with subtle post process (dof, film grain, vignette) can really go far into improving this. Back to the walls, if you really must have white walls (and I would really suggest you push more towards…