I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
Drawing and 3d can be thought of on a few ways, but in terms of illustration and 3d i think the best way to think about it is an optical illusion to stimulate parts of the brain to trick the brain into seeing certain things. Most styles are exploits of the optical illusions that the brain uses to make sense of the world.…
[ QUOTE ] You guys are too kind. The trick to animating with Biped is pretending that you aren't using Biped. Just pose the little guy at timed intervals. Then adjust the intervals for timing. [/ QUOTE ] That's what I tried and most FK controls are sufficient (though it can be a huge pain that biped keys can be lower than…
Wow, such an overwhelming pessimistic response. I know that there have been similar ideas in the works or tested in the past, but didn't know so many had started and failed. Does no one see this as a realistic game implementation in the near (or far) future? I can understand the problems with requiring an additional piece…
You've got the basic down, now you need to learn to step up into more advance low poly techniques. It's not all about solid meshes, it's smoke and mirrors to trick the eye into believing it's seeing something more detailed that it is. Your character is very boxy a few reason: 1) you modeled everything as a box instead of a…
think i found what i needed, the sweep tool. looks no were near as good as the above one but im getting there. next one for anyone who can help, i can see the tiling in the textures, but how do i get that sandy bricky texture, im not good enough with zbrush to do it through there. any recomendations apprciated. check out…
Hello folks, I want to become more conversant with maya. I love max, though slightly less nowadays thanks to a ever laggier interface and sometimes 'quirky' tools. We are getting more maya guys on the character team here than max guys at the moment and they extoll the virtues of this and that thing in MAYA every so often.…
[ QUOTE ] "and it requires the rather large download of a custom player" There's always QT Alternative http://www.free-codecs.com/download/QuickTime_Alternative.htm [/ QUOTE ] Tried that a while ago, seemed to skip a lot, does it work better now? Still, unless you link to it on the page, it doesn't mean much (In fact, even…
You mean like decals? A few thoughts and ideas on this:* use a 2nd UV channel for the AO/shadow map and render 2 screen compositions one with the 1st UV channel (your diffuse textures) and the other one with the 2nd UV channel and a BW texture for the shadow map and blend those 2 together using a multiply pass or similar…
Hey thanks guys, yeah now I feel really comfortable. I feel dumb about the "snap" thing....yeah it was on...haha Also turning off "raycast in shaded mode" did the trick so far. I usually only work with lasso tool (I am using a wacom pen in xsi so it gets more natural to use lasso) But for "absolute"selections I ll go with…