Here's something I finished recently. Not super clean but I really like mechs and I wanted to play around with Photoshop post work stuff some more I may post some of the clean versions of the model for inspection but This is Medium high poly model Rendered in Vray.
Ok finally we arrived to this happy ending: using VRED. It has this tool which permits a better handling of hdri. Of course, it's important to choose a wide Area HDRI before. (this was our fault!)
well in my rig i have i7 2600k asrock p67 extreme 6 gigabyte gtx 560 ti 16 gb corsair 1600 mhz ram 1 tb hardrive 750 watt psu all for 1126 just add a case i had lying around and keyboard/mouse and you win. and for my uses i have yet to see any use for anything faster. now most of my stuff would be semi overkill because i…
Haiasi: You`re totally right! I seem to always get to that stage with the rough sketching, and then I just don`t know how to go about tightening it up. I think I need to do more stuides or something, because it feels like every time I try to go beyond that point (the portrait particularly) I seem to break the image. Maybe…
With a lightmap res of 1024, even with that few assets, you're throwing video memory clean out the window there. With 12 assets, even if it was just 1xDXT1 per asset (it's not, it's several times more) that's 12mb of VRAM for a small part of the scene. 256 might be overkill. I would not be surprised if the game limits…
Here's some tips Since this concept artist is brilliant and obviously started from a 3D sketch, you can pretty much align everything perfectly (as you can see.) The way I have it set up is I have a Camera Map (WSM) modifier on top of every mesh object's stack. If you naively set this up as a 100% self-illuminated diffuse…
Nah, a certain engine will always have a particular look and feel to it. Even if you use custom shaders, which is what 90% of people use. :P This doesn't only apply to game engines, it applies to rendering engines as well. You can sometimes tell the difference between Mental ray and Vray. Not to mention Scanline (yuck).…
This porbably won't replace 3DSMAX all together however I like the idea of being able to use vray and unreal renders in a single scene. Also to be sharing PBR and VRAY materials in the same workflow, atm it requires 2 sets of material data.
Try to use some engine to render this. Or mental ray/ Vray if this is HP model. Not viewport. I don't know whats wrong with the spec, but it's looks weird for me. Can you shop some flats texture? Tha arrow looks wrong. Like the line is in the aroow. The wood is very dark. Did you look at any reference while texturing this?…