Hello fellas, its been a while but I have not been idle. A lot has happened since my last post (including me fevering around on the couch for 3 weeks with Corona-virus; Im okay now.). I've been working hard on a variety of things and I'll try to keep this from me dumping in too much in one go. Here is a variety of my work…
Project: Scheherazade Hey guys, here is this app thing I am working on. In a nutshell, its a story book app that "gamifies" reading. Stories are the main focus, finding information/details from various sources is the "game" aspect. Everything is interactive and generally connects with every part of the app (The more you…
I feel like too many people are just saying that the Hons doesn't make a difference and not thinking about what a dissertation is an opportunity for. Yes, the Hons doesn't have a large affect to your job opportunities in the games industry; because your degree doesn't either. But, your dissertation is an opportunity to…
thanks folks, but i forgot to make the mag lol it's just a max scanline render with light tracer, a single blue skylight, and a single shadow casting omni. after that i have some max effects to bump the contrast and morph the colors, giving me the result you see in just one click straight from max. yeah haha i have to…
I would think he is that blunt because i "don't know" his real identity. He's not really open about his art and doesn't even have an online portfolio but i found out who he was with research and connecting information from facebook to other really great artists i had the privilege to meet irl (really nice guys) and i know…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…
Wow, this is very unprofessional and condescending. If you can not even bother to read the original paper that describes the impementation of a metalness workflow in an offline renderer, then why do you insist on disregarding my post out of hand? You completely ignore my reduction to microfacets which is the theory on…
My advice: Stay clear of everything AMD to be on the safe side. Regarding GPU I personally favor Vram over speed because of Mudbox (sometimes I need it and it's damn convenient) If you're sure you won't need it or any other gpu-centric app then whatever Nvidia 2GB card from the 7xx series should do I guess. I'd also go…
TLDR: It's complicated, took me a while but i figured it out, i'll try to help. Nope that is the one i used:https://cdn1.artstation.com/p/assets/images/images/002/844/757/large/david-cruz-undeadjokerwip.jpg?1466382613 and it was my first time working with plane hairs, I pretty much took 3 days to figure it out on my own…
Hello! I've been keeping an eye on this thread because I absolutely loved the form exploration/thumbnails you have up top. I have some crits for you, though, if you don't mind. Your finished illustrations look really flat (and I do apologize for being blunt with that). A big contributing factor to this is that your light…