Latest: ............................................................................ Hello Polycount! Since my last big project, Throne Room Challenge, I have taken a little brake. But now I started making stuff again. This project that I'm working on is an exterior type of an environment with gothic-like architecure…
Melissa ... don't know if you've made plans for AFTER graduation from UNT, but you might want to consider stopping by Guildhall at SMU on Dec. 9th. ( There will be a show of games from 10:00 AM to 8:00 PM, showing off recent student work. There will also be some folks from the industry there. You also might want to…
I'm liking where this is going. The roof shingle texture and the flagstones in particular. The stone border at the base of the well I think you could cut down on the edge highlights a bit. Overall I think most of the textures could use some more hue variation within the values and as things shift in value. By which I mean…
bonds0097/LateWhiteRabbit: I knew some people would get a kick out of that. I couldn't say for sure, but I think the excessive wear comes from combination of the climate, service life (seemingly endless) but most especially their conscription policy. I think a given rifle is changing hands much more often than it would be…
modelI am still trying to figure out Substance painter - namely getting a good solid gem look but I'm going to call it done as I've accomplished my goal to get it from idea to
Yeah, POP2008 "flopped" in the same way despite being the best PoP game since The Sands of Time. Speaking of the new games; ever since this console generation started I found myself rather disappointed with new titles. I try to enjoy them, but I simply find the majority of them to be much less fun than the titles from…
I have found a few - I can work with @ScoobyDoofus and maybe @Eric Chadwick ? To get them hosted somewhere for dl/preservation. Vic20 and MacNulty SDK for sure so far. Still digging around and organizing things.
I know what this is, it's because you had backfacing on when sculpting on the geometry which means the layer of geometry below doesn't get affected by the sculpting. The geo stays in the same place. You have to be careful of this man, it's important to do a retopo of the mesh when you extract geo in zbrush or make sure you…
It's hard to tell what's going on for sure, but if there's a slight bulge in the center and you use subdivision with one central pole, you can get subdivision artifacts like that, you can try to use multiple loops and make sure the middle circle is completely flat or use a geo/cube sphere for a starting point and avoid…
Low-end devices might have aliasing problems. If that's not a problem in your case - use geometry. Otherwise use planes with alpha. Make sure to create wires wide enough to compensate for mipmaping or you might end up with textures blurring so much it exceeds the geo, bringing aliasing problem back.