ABOUT DARK CATT: Dark Catt Studios is an independently owned and operated multimedia production company in Chicago. From its humble beginnings in 2012, shooting independent documentary and freelance video journalism, Dark Catt Studios has grown to take on more ambitious creative projects. The studio now has several…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Now onto New Bloom 2015... I went into this event with the goal of submitting more than any other individual artist, and I think I accomplished that other than DNADota which is a team of 5 or 6 people I think. I had this goal because last year I focused only on the gyrocopter set and even though it was added to the test…
Thanks for the extremely positive feedback everyone, I really appreciate it! To answer some questions asked in this thread: @ shinobix : If I continue this series I may pursue some more minimal designs. From a modeling standpoint more complex things make for more exciting subject matter so for these I stayed on the tech…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Joarwho, Its not so much the timing that's off, as it is the motion isn't snappy and there's very little anticipation to the moves. The first jump is the weakest. There is no actual pushoff. The rear leg just leaves the ground in a bend. The rear foot should stay planted at the jump point till it literally cannot stay on…
Ok so i went ahead and checked your baby out. I took the liberty of playing with the model and here are my suggestions. Generally speaking, your model had normals flipped aswell (but im sure they're due to the import/export). Question, Why did you have the pieces, to which you gave seperate uv space to, physically seperate…