Hi all, I am new to UE4 and looking into adding either quixel or substance into my work flow. Right now I a use 3ds max /vray. I am slowly making the move over to UE4. What are people using more of Quixel or substance, what are each of there strength and weaknesses? Thanks Alex
How can i properly export the textures i made in Substance Designer to UE4 so that they will look exactly the same as in Substance View port ? I made simple Sci-Fi floor where the roughness map plays the biggest role. In SD it look all nice the way i want but when i bake the bitmaps the result is very bad. The resolution…
Quick question on documenting textures from Substance Designer. I can't seem to find a way to get a high res shot of my textures in substance. Saving render or viewport will give me a screenshot, but it comes out low res and unsuitable for a portfolio. Is there anyway or program I can use to get decent documentation on my…
Hi, just wanted to drop a few of the texture's I have been working on in Substance Designer: More images here: https://www.artstation.com/artist/alexdwilliamson Feedback or crit would be very welcome, as trying to improve my substance work :) Thanks
My team is looking for a texture artist with lot's of experience with the Substance Designer toolset. Your job will consist of creating sci-fi and nature (grass, rock, cliff, etc.) substances. If you are interested, please contact me with your rate and a small portfolio.
Substance File/Texture available on my gumroad : https://gum.co/cfAwA Artstation Link to the Project : https://www.artstation.com/artwork/B4Wgk Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
I'm trying to do vertex type blending using substances in UDK. For some reason I can't seem to assign an image to the image input that I built into the substance. The input shows up, but nothing happens when I try to assign a texture to it. https://dl.dropboxusercontent.com/u/9194933/UDK/TestCube.fbx…
Hello! I painted my mesh in Zbrush and i baked color ID map in Substance Painter to a low poly model. Question is, how can I actually see this color? Becouse I want to work with this color further in Substance Painter and render it but i CAN NOT do this with this color being invisible. Can somebody help me here?