Some screens from my entry to the ArtStation 'Ancient Civ' challenge. It was the first time I used ZBrush and I used it for all the rocks and pillars in the scene (youtube was invaluable!) I also tried to bring more focus to composition and lighting in the scene. I've gained so much from this project and the constraints of…
so i wasnt happy with those rocks, figured i needed to practice some rock painting. there definately not the best rocks ever but they will do for the concept, now i just have to copy / paste/transform them into the side of a rocky mountain. as for all the confusion with the actual structure, well for me it helps to have…
Awwwwwww yiiiiiis. Documentation time. This write I have two major things to go over. First is going to be my process for sculpting rocks, while the next will be how I went about setting up my vertex paint shader in UDK and the mistakes and solutions encountered along the way. Rock Lobster and/or sculpting So I have never…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
I feel like 4k maps is a little over kill for the detail you have in the character. Have you tried to see what he looks like with a 2K map instead? From an artistic stand point it would be cool to get more variation in the lava like real lava has. Lava has a lot of shifts from yellow, to red, to orange as well as the black…
Hay Karyn! I see, so rather than spending too much time sculpting the arcs individually, I should sculpt half of an arc and duplicate it for both sides? And create two tilable textures, one for the top and one for the sides of the bridge? Great advice! I was panicking a little because I wanted to keep alot of the…
looks awesome man! crits for stalagtitemitewhatevers: Rocks don't just... drip. The stalagwhatevers that hang down from cielings are just liquid condensing and/or seeping through the roof and then almost-but-not-quite dripping down. Since the rock is so small and the underside is angled so steeply, the liquid that would…
Yeah, so I started this project off by generating myself some concept art with Bing Image Creator--which is literally Microsoft's licensed version of Dall-E 2 that they made free to the public if anyone is interested. I then chose the concept that I liked best and tried to build a scene around it. I know the whole…
3 things come to mind. First, there is a re-topology tool for landscapes you can use to reduce the texture stretching on steep cliffs. https://docs.unrealengine.com/en-us/Engine/Landscape/Editing/SculptMode/Retopologize But it should only be used when you are done (or close to done) sculpting and painting. Second, the…