Thx mate. "I think I'll need to see the gate with the bindings around the logs before I can say anything about it" Unfortunately I will only show you little scene like this, cause actually my objective is to get many assets for my porfolio. At the end this asset's pack could fit nicely inside a canyon landscape ;) About…
#WIP #Vikings #Project #Mountains Made with #Gaea2 I use the Material from Fab.com Also, implemented it on #Unreal5 #3d #3dart #gameart #lowpoly #realistic #gamedev #pbr #realistic #unrealengine #videogame #environment #viking #fantasy #gameasset #medieval #nature #land #landscape
Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week, sometimes minor art additions, bug fixes, etc. Updated Bug Fixes and/or Improvements: 1.) Removed "Jump" Button to allow…
Worked more n the environment, following some good online lessons for the lighting and the fog. https://www.youtube.com/watch?v=fpX22bc_NiU Also added more details and props to the landscape: Another tank, the one made by Diego Teran. (http://3dteran.com/) and a set of buildings, just some assets from badking baked on…
I'm not sure what game that is from, but it might be a custom curated map with very specific work done to it, almost like sculpting the entire thing and then using texture blending, probably with vertex colors. How you approach it really depends on your goals and what engine you are using. You can hand curate the map like…
Hello, Instruction count is irrelevant for a landscape material as cost varies depending on how many layers you have painted on each individual landscape component so it's mostly shader complexity view that matters and what impacts that the most is the number of textures used for each landscape layer so we just channel…
Hello, welcome to the journey :) You might use this workflow for something like sidewalks, but for anything that needs to feel more natural and 'off-grid' you will have a lot of problems, not least is the normal map issue you've run into. A typical workflow would involve simple meshes or even just planes that are…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Choosing between Mirrorless and a DSLR all depends on what your needs are. As someone who almost exclusively shoots wildlife and landscapes (let's face it, you can never have enough light in the wee hours of the morning under a thick cover of trees, not can you get enough resolution for a full landscape shot), a mirrorless…
Thanks for the replies: @toolpaddz, @sybrix, @PixelSuit: I have 3/4 months to finish the project. I'll be working on this as well on "Tower22" (video game in progress). It is going to be hard, but I think (and hope) I can handle it. As for the landscape/rocks, I thought of doing the cliffs (big one on the left, and the…