hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
Not max files rather Max interface. For example with "customize user interface" list where I wouldn't expect Listary interaction at all. Some other parts of Max too. As of quick switch I am not sure . Sometimes it works just fine. Other time in an open dialog I try to open a certain folder from my Favorites and it doesn't…
Hi all, hope this is the right forum to ask such questions. I'm a very beginner and trying to figure out why my flipbooks are not working to create fire in UDK Cascade. If I use pre-made flipbooks, everything works properly. I'm sure I'm missing a step while creating flipbooks. I downloaded this Fire Set from CGtextures,…
There is no such thing as a 16bit TGA, the format only supports 8 bits per channel. TGAs don't support compression or different bit depths per channel (24bit RGB, 32bit RGBA) and this obsolescence is precisely the reason it always works, no options to mess about with. In theory I would use PNG but I remember back in the…
The wires getting slimmer towards the end is a limit with the standard material "wireframe" option But that is not what your initial problem is Your screenshot looks like you got some double faces or vertices on the one problematic part. Check your geometry on that lower part with the especially strange wire narrowing If…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
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Hi there I have a script that exports fbx file automatically. Is it possible to do the same thing but save selected instead of exporting file? Here's the script for current in geometry do ( select current newFileName = current.name newFilePath = pathConfig.GetDir #Export completeFilePath = (newFilePath + "/" + newFileName)…