Hi, guys! I'm trying to have a further understanding in how game's cinematics are made. Generally speaking, a ps3/xbox 360 in-game character has somewhere between 10.000 to 20.000 polygons and the details are simulated with normal maps, right? But when you watch a game cutscene (cinematic), where realtime rendering is not…
Art : Great Cinematic : Awesome Game : Uhm, haven't we seen this type before? I just couldn't get excited by what appeared to be a mashing of several games together. The dialogue reminded me of the Wildstar cinematics. It will do well, but this seemed very formulaic. *The idea is not in the game, it's in the Cinematic.…
yeah, i love that one as well. it has a great humor and it's atmosphere is perfect. his works reflect a really clever and always busy thinking mind... inspirational! btw i've recently seen the Halo 4 intro, endig, epilogue cinematics. congrats for the team! truly inspirational stuff. Digic has always been making the best…
Hey everyone. =) Final WIP update before final renders, closing in on the finish line! The scene is now in its polish phase. I’ve refined the layout, filled out the spaces with props, tightened up materials, and brought the lighting close to its final pass. I’ve also been texturing several key assets in Substance Painter.…
Yes, that's right. Sorry, I forgot to tell you guys ;) There are some close-ups on the characters' faces and the textures look really great. I couldn't really tell if they've used photos or not but the end-result was very good. I read somewhere that the blizzard cinematic artists took care of the cinematic non-pre-rendered…
In fact I was thinking about a level a la Uncharted, or The Last of Us. If your hardware can handle it, I don't see the problems of modeling an entire level in one file, as long as you keep the scene organized you won't find issues, I have to try what XSI can chew with its GigaCore though. You can isolate a portion of your…
i liked the feel, i am interested to see how much of that stuff they can actually get running in game. =rant= and for fucks sake, i am so sick of game trailers that dont show one second of gameplay. its not even a trailer for the game, its a trailer for the cinematics. cinematics are nice and all, but its not a game. even…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
hi. Rocksteady studios , london based studio currently developing Batman : Arkham Asylum are looking for candidates for the following roles. The roles are as follows: 1 x Animator 1 x Senior Designer 1 x Designer 1 x Cinematics Animator 1 x Technical Cinematics Animator 1 x Cinematics Sequence Animator 3 x…
These are great. Thanks guys. I am checking all of them out. Why can't we have turn based games with close up cinematic shots like God of war for example. U take turns, pick a move and a close up cinematic animation executes the move. U gain more moves, more cinematic action. Kinda like the camera cuts FFX used to have. I…