hello guys, i have a question for you what music playing on background of that gears of war movie? i mean... here is screenshot, if you remember it and can help i'll be happy thanks for your time
Hello and thank you for reply No problem, take all your time Yes I will be happy If you criticize everything you see It is an honor to have professional people Who has the experience to help beginners Thank you Thank you
Hello everyone I looking for a tuto/workflow to make a texture with a "Dishonored style". Any link/picture and help is very appreciated Thanks you all.:)
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Hi guys, Thank you for taking a look at my thread, hopefully you guys will be able to CC the hell out of my work :) So this is going to be my first character, im still quite new to zbrush and im always a bit hesitant to post my work up here because it never that great, but it has to be done! My character is going to be my…
Just to clarify, because I get the feeling a few people are misunderstanding my intentions a bit here: I'm not trying to whine and start up some crap about Max Vs Maya, nor am i trying to decide which program I should go with and only use. I was just wondering what people's opinions were on learning other main 3D apps to…
Hello guys. I am sorry if this kind of posts annoy you but I need help. I made this assets super fast before going on vacation and sent them to my friend. Problem is that he doesnt have 3ds max and his unity wont import .max files. So i hope some pf you could convert then in .FBX format. They are all super small models…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…
I don't think you can fake a desert / skybox with lighting alone.... You'd probably do well to paint/edit/texture a quick image to go wherever you need to show outdoor sky/clouds/horizon, and just use that "fullbright" (don't inherit any lighting from the rest of the scene), this will probably be the fastest and easiest to…
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…