Screenshots and a gif from my indie game : Battle Sage Adventure. gif About Battle Sage Adventure is a flight action adventure game. Inspired by games like Zone of the enders 2, ESP Ra.De., DoDonPachi and Shadow
of the colossus. Battle Sage Adventure combines skill-based flight mechanics
with puzzle adventure elements. At…
I wasn't very happy with the HDRI's that I found with snow and all of that so I decided to just render a AO passe to show the details =] thanks for the help guys! Cheers! http://www.artstation.com/artwork/sat_27-bot-patrol-6b6543e8-4bc3-4581-84cd-0cad1e2a7e85
HI Im Henri Pereira im a 3D/2D A ill leave a link to my website and linkedIN. I use a combination of zbrush ,Maya, substance , photoshop , topogun, 3d coat to achieve the best results.Im also a very fast learner if you need me to take one any other programs .If you have any questions pleas let me know.Thank you Have a…
Not sure about AMD, i was always an Nvidia guy although i never really took the time to compare the two so i don't know. I will probably hold back a couple of months for the GPU and take the ssd for now(mostly because i am really bored of reinstalling windows :) ) My first choice was…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Hey guys! I have finally finished this model :D (Still need to work on the rig though). Hope you guys like it! I will update the posed version later These are raw renders, no compositing at all. Check her artstation page here…
Okay, so far I've gotten some results following a DestDepth Hourence tutorial. Slowly starting to understand how I might go about getting this done, but this is like 10% of the way there I suppose. :p haiddasalami: Cool! Thanks for the link, will check it out now. The screenie of what the effect is like…
I've been trying to reduce the geometry on this here norn, but I can't decide what to cut out. Should I make the armor flat planes? She's currently at 8457 and I have to get it down to 7500
In my opinion for the amount of details you have in your character you could aim for that: http://www.polycount.com/forum/showpost.php?p=1104569&postcount=4055 http://www.polycount.com/forum/showpost.php?p=1105546&postcount=4071 Of course, depending of your objective you don´t need to be so extreme. If you need some number…