I live in that town but I don't think I can go there since I'm currently not in the industry or a student. I know this was a requirement before. Can't afford 595 either way. I know poop is going there.
Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…
I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
http://www.riotgames.com/articles/20131209/595/riot-internship-program Saw this while looking for more Riot tweets regarding last weeks Massive Black workshop. Eric Canete works for Riot??? That studio's loaded with artist rockstars.
The 520 bridge can rot in hell; or at least the people that get into fender benders on it and turn what should be a 10 minute drive into a 2 hour stand still in Satan's ass crack.
Basic biped rig of basemesh following tute found here; http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
Agreed. Even for people still reading the books, use tags. You guys wouldn't like it if someone had spoiled things on you. Also remember to tag em like this for people still reading BOOK 5.5 SPOILER
Oh wow. Following a couple of links leads to: http://www.neogaf.com/forum/showpost.php?p=84311677&postcount=535 HL3 and L4D3 seem to be underway. Anyone recognise any Polycounters in this list? I've seen a couple, I think.
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-EAB3E8C9-DDF4-4525-9BD9-E3A10885CBAB-htm.html In the Viewport Statistics use Triangle count and not Polygon Count.