Don't get me wrong, it looks very good for what it is. It has an excellent story, and the gameplay experience is thrilling. I credit the art production more then the artists though. I'm not far into the game yet, but it seems like they only made 10 character models for the whole game, and reused them everywhere. Takes you…
HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
I've decided to start being active around here again. As part of this i will be practicing scripting on my time off. To make a few tools to speed up my workflow. My workflow will focus on Modo to Unreal. So here is the first treat! A smoothing Groups interface! Modo has had smoothing groups for a long time, but its all…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unreal Engine 4.x. Available on the Unreal Marketplace: http://www.unrealengine.com/marketplace/pbr-sport-balls-pack Description: The PBR Sport Balls Pack contains 24 customizable sport ball models with 2048x2048 high…
Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…
LOL, 3ds max 2011 is also the last version I have ever used, the one just before they came out with that revamped viewport that at the time was just a bug fest nobody wanted to touch. As a freelancer I usually stop updating software when I consider a tool a solved problem as in - I do not care for new features and would…
Sorry for the lack of updates! I've been swamped with real life... I will make sure to keep working on these to whatever extent I can, but progress might be kinda slow. Things are looking even bleaker for my Brawl entry, haven't even had a chance to start on that properly... Anyway, just wanted to share some of what I've…
that's what I meant with "send UVS as positions", if he changes the vertex shader in such a way, he would see a "render-to-texture" like effect in the viewport. Once that is running, just do a screenshot of viewport. todo so edit line 398: OUT.Position = IN.UV*2 -1; however I further analyzed the effect, and this likely…
the problem I have with using my intuos for everything is I have a dual monitor setup, and I want the tablet space to be in proportion with the monitors. So if I use tablet for everything then the actual usable space on the intuos is quite small and requires quite big movements to get from one end of the screen to the…
Mudbox is the most expensive unless you buy a non-commercial license which I think is about $299. This is the way I look at it: Silo= Cheap, effective modeler with sculpting. My only gripe with Silo is that you are not going to get the level of detail sculpting that you can get in Mudbox or ZB3.....but it is a dam good…