Protofiend! Man, seeing that is like putting my brain in a time machine! I see that and I still think 'DPF' before I think Kenneth Scott. I think it was the only Q2 skin he even did before he went to Ion Storm - that's all you need to know about how crazy good he was. Sometimes, I really miss 1998 :p
Very nice! I think the metal could use a bit more shine though. A few questions: How did you go about the smoothing groups on the low? Is it all in 1 smoothing group? Just out of curiosity, how many polygons is the high? In the millions? Can we see flats? I'm doing something similar with a 1911, so I'm just looking for…
This looks like it will be a lot of fun. I'm super excited to see the movie. I got a bit of work done it over the last few days. It's sitting at 1018 tri right now, I had to rig her too just to make sure the mesh would look alright in the pose I want. I might do a scene as well, we'll see how much time I can put in over…
That is so crazy, normal maps have been around since 1998 and there's so much about the process that is undocumented. You're essentially a pioneer in something that so many people use. I wish I could find it but I remember reading somewhere where someone high up at Pixologic said, "Eh, don't use normal maps, just use a…
unless your working on mobile devices, then this whole discussion is almost pointless. geometry is so cheap now i cant remember the last time i even looked at the actual polycount, i just make it look good and be as conservative as possible.. saving a few hundred polies by using tris doesn't really add up to much. its…
just something I noticed... if this supposed to be a first person weapon from a game it'll need a bunch of moving parts for animation. Currently it's not setup right. The slide is modeled into the main body and the hammer will have to go into a slot in the back. You'd also need a hole where the ejection port is and the…
There are only two real Batmans. Neal Adams http://en.wikipedia.org/wiki/Neal_Adams and Jim Aparo http://en.wikipedia.org/wiki/Jim_Aparo Sadly I believe Wiki is out of date for I have heard that Jim passed away recently I tip my hat to a prolific 3rd place Great Batman artist Irv Novick 1916-2004 And I cannot exclude…
I just now checked out the new stuff, and just watching the interviews with Blur studios made me grin, as it was painfully apparant who they were putting down with things like 'instead of just tacking things on' and 'great stability', not to mention the bit where it's said that 'discreet wouldn't help us, softimage would'…
I'll post some different views of the pistol I've created. You only really see the gun 'properly' in the heads up view. There is a sprite that you see for the 'pick-up' item, but this is all you get in the way of info! It dosen't even look like the other views of the gun that you see from the shooters perspective. So I've…
While we have been around since 1998 - we just went public with the company. Currently we are on a "shoe-string" budget that is mostly simply allocating the funds to allow us to go premier our game at gaming conventions as well as meet publishers and partners. While the Lead Programming spot is currently compensated, all…