Hi this is my new packeg FACTORY STRUCTURE Factory industrial units set of models for professional 3D artists and concept artists. The kit will speed up work on prototypes of the level and environment. All models have the correct mesh for subdivisions smoothing. Kit saves you 30 hours working with polygons. 72 unique 3D…
1 unreal unit = 1 centimeter in maya for the grid, it would really be your preference, i have it at length/width at 1024.00 units grid lines at 16.00 units, but it really depends on how big/small your assets are and what grid options you're using in UDK. check this too http://www.kylerives.com/wordpress/?p=105 as for…
I fucking hate the way ATI cards work in Maya, which is one of the reasons why I'm switching to learning Max. Every graphical problem I had with Maya seemed to have something to do with the variety of drivers I've tried (Radeon 4870 here). For games it's great. But if you plan on doing games + 3D...for god sakes go Nvidia.…
No reflection capture yet. I just started a project and I'm using this scene as a proving ground for assets going into the project. Eye adaptation is off in the screenshot. I turned it back on and there was no immediately noticeable difference. The color channel is fairly straightforward. The wood and the metal lerped. The…
man I don't know where you're putting the polys, might be on the back since you're not showing screenshots of that. but yeah you have as much detail in that 1700 poly model as there is in quake 3s 800 and less poly models, you have to get better with your modeling first if you want people to be excited about texturing it,…
Check these resources, they are all great. http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 http://www.polycount.com/forum/showthread.php?t=88799 There are a lot of helpful things on Conceptart.org too. http://www.conceptart.org/forums/forumdisplay.php?f=7 And reinforcing what I said, the only way to…
Nvidia 690 is like.... $1000? WTF? Thats crazy crazy absurd overkill for a video card if you're doing game dev. For like $170 you can get a Nvidia 560TI, and in the majority of 3d apps you will see no difference. UDK/Cryengine would benefit from that card, but the cost/performance ratio is totally wanked. If you're a…
Hi Polycount, I've recently created some custom Studio HDR maps to quickly light characters. I'm planning on making these available via Gumroad and Artstation. If any of you would like to try them out please DM me as I'm currently looking for feedback. HDRs lighting a Ten24 head scan.…
O__O Oh this sh*t is so friggin cool man, seriously! Like, dynamic lights & shadows... In teeny tiny pixels like that? THAT IS SO RAAAADDD! :D You gotta get this finished. I'm a fan already! Oh and with my shitty ass computer I get an average FPS of 60/105 (capped/uncapped). Win 7 x64 SP1 AMD Phenom x3 (more like xD) 2,4…
Woah Ben is that the Quadra? I've been wanting one for some time now :) My gear : Nikon D700 AIS 50/1.2 AFD 28/2.8 AIS 105/2.5 aaand a sweeet AIS 35/1.4 Sigma DP1 for those times when i'm too lazy to carry the stuff above :P As you can see i'm a big fan of the old metal MF lenses..the newer AF ones just don't feel right :(