Thank you very much dude ! that's a great shout, I'll scour the net to see if I find anything similar. If not, Blender will probably have a plugin like this, just need to bite the bullet and finally learn the key bindings for it haha I tried something similar with Maya's Duplicate Special which instances your meshes, but…
Thanks alot! Replaced "W" with the first scrips, works perfectly! The select uv-shell script I cant get to work. I select a face/vertex and run the script and nothing happens, I dont get a errormessage either, I get "// Result: pCylinder2.f[10] // " or whatever object I have selected. The convert-to uv selection "to uv…
Aha, so you're the one who made the original! I tried to get your name so that I could credit you with the original concept. I hope you don't mind that I released it, at this point there is none of your code or layout left in the script, it's completely new from the ground up. I'm still going to credit you on my site…
We'll always find more use for power, or if you wish I can quote that infamous half-fake bill gates quote on memory ;) We'll always want more power and we can't even imagine the days when we were just fine with the fraction of power we currently have. SDL is layered on top of whatever it is compiled for, if you compile the…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
Occasionally accidental "activation" of other models happens to me but it's stored in undo history so a simple Z stroke to undo keeps my work flow going mostly uninterrupted. If none of the things already suggested help your problem, it might be something you'll just end up having to work around. *shrug* I personally use…
After looking at it for a while, I came to realize that the mouth is off and not the normal collagen filled lips everyone is used to seeing on hot chicks. Also the render or the texture are adding a lot of gray to the face, it happens quite a bit with normal mapped models as the engine/render is being told to cast ever so…
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
Yeah....................i see what you mean which is really weird. For some reason even when your TijdSpinner has a value of 12 by default it still reads as zero through the listener. Just have this line of code run first before you set your global variables to fix this bug.TijdSpinner.value = 12 Now if you looking for…
Hey PixelMagus, [EDIT: I had asked how you had gone about setting up your images and everything - but after seeing there's no Flash popup menu when right clicking, and after looking at your code, I assume you made your own site based on his rather than using his source files as they came.] Here's two suggestions: To do the…