@FourtyNights : user preferences still mostly carry over fine to 2.8 (or at least they did in my case : tried various 2.8 builds over this past year and played around with moving over my prefs between versions and it worked. So when I ran the new 2.8 beta I had a 2.8 preferences folder already ready) - therefore the "old…
Yah, you're on the right track about my line of thought Pior. To me, the problem isn't the arguably longer-than-needed switching of spaces to do UVs or any different setup (I think switching workspaces is quite fine actually). The real gripe comes with all the wasted space, and the uncomfortable sense I get of feeling…
Hello! I was wondering if someone could point me in the right direction for some tutorials that would show me how to create a script that reproduces the following behavior: I often find myself in need of the Max Bevel functionality. That is similar to an extrude followed by a scale. It looks like this inside Max: Now the…
Thanks for the answers guys. Qs 3-5 are clear, but 1-2 still have some points I'm not clear on. About 1- @Udjani Closing the face and then extruding is exactly the solution, thanks. However let's move on to a more complex situation, and like you suggested, assume the edges are not even. In other softwares (Maya/Max) we…
@"Michael Knubben" Good idea, it's always cool seeing how others have blender setup :) And I like it being so customizable, among the many included addons, open source once or making one from scratch, That floating panel looks cool! :) I don't work with as little UI as you do, but even then it would save me time from…
Just re started using Blender recently and I am liking the new features so far. I still use 3dsmax but as someone who handpaints textures. Unlike 3dsmax Viewport canvas, Blender glsl feature allows me to texture paint with bump/normal map display in viewport and I get good results. Best of all the software is free!! Henhe.…
Frankie: yes you can. First, take this Python script and save it in Blender/(version number)/scripts/addons folder as object_toggle_wireframe_on_shaded_on_all.py. import bpybl_info = { "name": "Quick Wireframe on Shaded", "category": "Object" }def main(context): do_i_show_wire = not context.active_object.show_wire for ob…
For me :) There's no way to store components to be selected afterwards (Tags/Clusters) Quad view completely useless/broken No auto wireframe for orthographic views Too much switching modes due to this When you select something, it automatically updates all the other modes, frustrating Totally useless RMB (default LMB)…
From what I understand, the "edge split" modifier workflow effectively ... splits the edges, which is not desirable in a majority of cases. As for autosmooth, it can be a great presentation tool when set to medium values like 30/40. As a matter of fact in some cases it can even be used as a visual help when modeling, as it…
I have already two more questions 😂 basically after I use the shortcut for Bevel or any other tool for which I might want to set parameters (like the % of the bevel etc...), I would like to stay focused on the area I'm working on and input the parameter there rather than having to move to the "Active Tool and Workspace"…