great this is working for you! Here's how to exchange arguments between jsx/flash. There's some drawbacks, and a solution, in case you can't live with those drawbacks. PASSING ARGS TO JSX FUNCTIONS: CSXSInterface.instance.evalScript("myFunctionA"); // no argsCSXSInterface.instance.evalScript("myFunctionB",…
yeah you can do the same in max and even automate it using the volume select (or vol. select) modifier on a grid of vertex points in a mesh. Then apply cubes on all of the selected verts of that mesh - done! But what all of those examples fail to do is picking color values from the mesh texture - or it's uv space. Using…
CenterPivot;makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;xform -q -piv -ws;move -a (-1 * xform query x) (-1*xform query y ) (-1*-xform query z) ; YAY it works. My first script, well not done yet. Need to figure out how to save a query to a vector variable then Ill be golden :) EDIT: Guess I should say what the script does…
wrote a script to snap UV vertices to pixel corners for a current game project: another script is in a wip state but I think I am cracking something big here: It translates UV shells from a source shell to others similar to a stack tool. What is special however about this is that it reads the Geometry topology and not the…
@r_fletch_r: that would be the right way to do it, but since I am only scanning for simple characters or strings I avoided regular expressions as they are a pain to figure out. Just a simple string query find / mark function that loops through string using something like string.indexOf(key,lastOffset)... Fast enough for…
updated to version 1.30 of the public ShoeBox build http://renderhjs.net/shoebox/ the website got a overhaul with a better documentation on the very specific detail and some better overview pictures for each tool. *other new additions* in this release*…
I started working on a Object Bitmap Collection tool yesterday. I haven't messed with material stuff before, so it's been a good learning process and also kind of frustrating, hehe. I made the Object Info tool just the other day, which shows the object info attached to each object if u want, or is the menu, which resizes…
sqlite is quite fast for me. I didn't choose it primarily for the speed though. I just hate to have a folder with 10.000s of small files (yes, I did scan my reference and texture archives at one point). Inside the sqlite I store the thumbs as either png (for alpha) or jpg to save some space. I store image size, format, if…
Hey! This is first post and I must tell that I am certainly overwhelmed by the work posted in here. I'm not as experienced as most of you, but I love this area. So, I just finished a tool for UE4 where you are able to pack your RGBA channels into a single texture, being able to chose from different textures and customize…
Made a quick maxscript (the usual first maxscript people probably make) http://travisevashkevich.com/Shareables/CenterExport.zip It's a export script for all Selected Objects which will center the pivot to the object, put it to 0,0,0 and export then put the object back and reset the pivot. Just made it for some stuff I was…